For everyone asking me "should I buy a PlayStation Vita," I'm like, "well, do you want it? Are those games you want to play, and can you afford it?" I mean, if the answer to all three questions are yes, you should get it.
Me, I really like the thing. Of course, the great delusion of game journalists is that their likes and dislikes have anything to do with the market and what consumers will actually buy. I've written my impressions and thoughts on the device and its tough-to-call role in the complicated portable landscape over at Gamasutra, if you'd like to check it out and weigh in.
In other cool ideas that depend on complicated marketplaces, I've written an editorial about transmedia gaming and entertainment. Where's that glorious transmedia future we were promised?
Speaking of the future, I'm part of this classy quarterly futurist magazine called Arc. If you look at the other contributors you might see why I'm wondering if someone just put me in there by mistake. It's super awesome, and you can check it out on digital platforms or in print.
That's about it for now, aside from a very important music recommendation. For my birthday last year I threw an enormous loft party with many of our friends' bands, and Ava Luna, one of my favorite locals, was awesome enough to play. They continue to get bigger and more awesome, and now they have a new record out and the famously difficult-to-please Chris Weingarten likes them enough to put their record on Spin so that you can stream it, so you should. They're really good.
14 comments:
Great speech at Nexus!
All of the people I know who disliked Chrono Cross were Chrono Trigger fans. They played Chrono Trigger when it was first released, became starry-eyed with the collaboration of big-named talents, and then settled prematurely on the type of sequel they wanted. Anything different, no matter how better or worse it may be, would not be accepted by the community of fans.
Chrono Cross is one of my favorite JRPGs, and the only one I've completed more than once. I can't think of another game that made me feel like an outsider as much as that mid-game twist.
I don't have a good segway for this, so here's a good Chrono Cross track, in the spirit of memorable videogame music:
Chrono Cross OST - Life
Thanks Ken!
Blackjack -- yeah, I agree with you. CC is different from Trigger, but it's also quite lovable!
I didn't "get" Chrono Cross. (Or FF7, for that matter.)
Chrono Cross hits the perfect nostalgia sweet spot for me. I started another playthrough last year before realizing I didn't have a PS1 memory card on-hand. Ended up playing through the entire thing in a weekend session.
Oddly enough I find myself renting XIII part 2 several times. Just the time chronology repairing the continuum grabs me like Chrono Cross did way back when. I can't fathom the words sometimes. I'm actually playing an FF title after so many years.
Sometimes I wonder if Chrono Cross would have been more critically acclaimed if it had gone under a different name. Seeing as it was more of a spiritual successor and not a direct sequel it could have worked. But I suppose even that wouldn't have saved it from the amount of people who would write it off due to the connection.
Nostalgia is both a scary and wonderful thing. I just hate when it blinds people from accepting something new. Chrono Cross remains one of the great RPGs of the PSone era, and hopefully with it on PSN some of the people I knew back during its release who thought it was instant crap will give it another go.
Chrono Cross has a 94 on Metacritic and a 92.18 on GameRankings, which I'd say are pretty good scores, especially for a time when there was high competition between JRPGs on the PS1.
I think most of the animosity CC receives comes from fans of CT. I can relate a bit. I'm a fan of traditional Hitman design, and the previews that have come out on the new, seemingly redesigned Hitman Absolution worries me, despite looking like a great action game.
Anyway, there's actually a fun, interesting podcast on the Chrono sequels that you might find interesting (I am late to the party. Just discovered 1UP's Retronauts, and I've been playing each episode in the background while I do other things. The amount of older games that I want to play and replay has gone from "there're way too many games" to "yup, at best I'm definitely going to die of old age before I get to play them all"):
Retronauts Episode 59: 11/26/2008
It's filled with major spoilers from the Chrono series, so only listen if you've played the games. The game journalists in the podcast talk about what they like and didn't like about each Chrono game, and they spotlight the text-adventure Radical Dreamers, which was the inspiration for Chrono Cross (and some of the great CC tracks seem to be taken straight from that obscure game).
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I think the reason most JRPG music is loved a lot is because of the "mystical" compositions and mixture of genres of music. If you look on Western rpg music, it almost always an orchestral piece with treaditional instruments.
Jrpg is usually more memorable then western jrpg because of its fantasy setting and music along it, very close to dreams, that you dream and remember because they were so awesome.
haha got a little bit cheesy there,
On topic:
I loved Chrono Trigger, and at first I didn't like Chrono Cross, but I grew to like it, because of its more indepth and scientific timetravel.
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Best regards
Jonathan.
whaaat you got ava luna to play at your birthday party? i saw them open for twin sister a few weeks ago, they were so fun!
I've also written an editorial about transmedia gaming and entertainment and its very terrific..;-)
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