See I don't really know if that's an outright problem or if it's just a difference in how game development is handled. From a lot of comments and quotes from developers I've heard, a lot of the games in main "directorial" roles don't like to take singular credit, especially not guys working in North America.
A long time ago IGN had an article with a quote from Warren Specter saying this, and then turned right back around and credited him as the "creator" of Deus Ex. Cliffy B, while having agreed to become the public face of Gears of War, will be the first guy to point out the other 100-plus people involved in making the game as well as how collaborative the process of not just developing, but conceptualizing each Gears game is.
Director recognition is probably much more common in Japan because of their more "top-down" approach to game development. With western developers on the other hand, I think what we might start seeing is teams that are famous for making games instead of individual people - almost like sports teams.
They're not 'cause they don't want to be. Test it for yourself: pretend you're running a foreign blog and try to get an interview with anyone who's not a desperate indie. They are damn rockstars and they just don't bother.
Some non-japanese directors are quite famous, i can think of Tim Shaffer, Molyneaux (idk how its written), the guy that left lucas arts for cavedog among others. Its kinda like theater, in some cases, directors become famous while in others the whole group does, i guess its the case of the current Persona and Final Fantasy teams for example. Anyway, judging from the article, i think he was being kinda ironic, imagine Cristiano Ronaldo and Paris Hilton sharing space with Kojima or Miyamoto in tmz, games would become like movies, my aunt knew david lynch got divorced but never watced any of his movies! Merry Christmas to everyone!
This industry needs auteurs, and we have sparingly few considering the many numbered studios in existence. It's really a problem of artistic leadership rather than celebrity, though why game directors aren't celebrated more is certainly part of the problem.
It's our industry's biggest failing because without one creative force driving a project a game can't truly be personal, by which I mean meaningful or relevant to our lives. We can all agree that we have enough pulp entertainment. Without auteurs we'd all just be stuck with... Rage.
By which I mean the game. Followed by the emotion.
This is a really interesting thought. The creators miss out on the publicity because they're busy pulling all the strings behind the scenes. The characters themselves receive more attention than anyone in the industry, which makes sense since they're essentially the actors.
If you pick up any one of your game on your shelf I'm positive at least 99% of them have no credit to the creators, directors, producers, and etc. That is unless you're Hideo Kojima. Then your name is on the product 5-6 times. Otherwise, there's just a little icon showing the design teams.
And I think the developers aren't too concerned with their level of fame. I think they'd rather see their creations are noticed for what they are.
"I'm a great admirer of Soichiro Honda, the founder of Honda Motors, who said, "The product doesn't lie." Working in this industry, it's tempting to show off and talk on a grand scale. But development is background work; we work behind the scenes. So I want people to judge the product, and I accept both praise and criticism for it. It's my policy that I let the products speak for themselves while I remain in the background. That's why I've avoided the media."
While I'm sure the author of the quote meant well on desiring developers become popular for the games we make (as long as they're great, etc.), it's not beneficial. It would only drive attention away from the games, to say the least, not to mention the always unfounded and misinformed public attribution that the work of many is mainly driven and/ or created by one or a few individuals. Thankfully, fame naturally works in a way where individual developers will remain largely unknown, just like the talented storytellers and animators at Pixar, and so on.
It is a very nice topic. At this time there are large number of game developers make the different games, but at last one that game developer get success who make the different and interesting game. r4 sdhc card
Thank you for submitting these kinds of occasional written estimates Runescape Money. I see them to be useful along with entertaining you just read. It can be the industry's greatest failing simply because without inventive force traveling a task a casino game can't genuinely be personal, through which What i'm saying is important or highly relevant to us Runescape Gold. We are able to all agree we have enough pulp leisure. With out auteurs we would most you should be tied to...
12 comments:
See I don't really know if that's an outright problem or if it's just a difference in how game development is handled. From a lot of comments and quotes from developers I've heard, a lot of the games in main "directorial" roles don't like to take singular credit, especially not guys working in North America.
A long time ago IGN had an article with a quote from Warren Specter saying this, and then turned right back around and credited him as the "creator" of Deus Ex. Cliffy B, while having agreed to become the public face of Gears of War, will be the first guy to point out the other 100-plus people involved in making the game as well as how collaborative the process of not just developing, but conceptualizing each Gears game is.
Director recognition is probably much more common in Japan because of their more "top-down" approach to game development. With western developers on the other hand, I think what we might start seeing is teams that are famous for making games instead of individual people - almost like sports teams.
I agree about the director recognition on Japan, I can compare with Kojima since he's a director which makes the MGS successful.
Thanks for posting these occasional quotations. I always find them to be insightful and fun to read.
I'm quite fond of succinct quotations that really get a point across. I always try to highlight developer quotes on my own blog when I find them.
They're not 'cause they don't want to be. Test it for yourself: pretend you're running a foreign blog and try to get an interview with anyone who's not a desperate indie. They are damn rockstars and they just don't bother.
Wow, this is a little to close to home.
Unless Steve Jobs counts.
Some non-japanese directors are quite famous, i can think of Tim Shaffer, Molyneaux (idk how its written), the guy that left lucas arts for cavedog among others. Its kinda like theater, in some cases, directors become famous while in others the whole group does, i guess its the case of the current Persona and Final Fantasy teams for example. Anyway, judging from the article, i think he was being kinda ironic, imagine Cristiano Ronaldo and Paris Hilton sharing space with Kojima or Miyamoto in tmz, games would become like movies, my aunt knew david lynch got divorced but never watced any of his movies! Merry Christmas to everyone!
This industry needs auteurs, and we have sparingly few considering the many numbered studios in existence. It's really a problem of artistic leadership rather than celebrity, though why game directors aren't celebrated more is certainly part of the problem.
It's our industry's biggest failing because without one creative force driving a project a game can't truly be personal, by which I mean meaningful or relevant to our lives. We can all agree that we have enough pulp entertainment. Without auteurs we'd all just be stuck with... Rage.
By which I mean the game. Followed by the emotion.
This is a really interesting thought. The creators miss out on the publicity because they're busy pulling all the strings behind the scenes. The characters themselves receive more attention than anyone in the industry, which makes sense since they're essentially the actors.
If you pick up any one of your game on your shelf I'm positive at least 99% of them have no credit to the creators, directors, producers, and etc. That is unless you're Hideo Kojima. Then your name is on the product 5-6 times. Otherwise, there's just a little icon showing the design teams.
And I think the developers aren't too concerned with their level of fame. I think they'd rather see their creations are noticed for what they are.
(Emphasis mine)
"I'm a great admirer of Soichiro Honda, the founder of Honda Motors, who said, "The product doesn't lie." Working in this industry, it's tempting to show off and talk on a grand scale. But development is background work; we work behind the scenes. So I want people to judge the product, and I accept both praise and criticism for it. It's my policy that I let the products speak for themselves while I remain in the background. That's why I've avoided the media."
http://www.1up.com/features/the-man-who-created-street-fighter?pager.offset=5
While I'm sure the author of the quote meant well on desiring developers become popular for the games we make (as long as they're great, etc.), it's not beneficial. It would only drive attention away from the games, to say the least, not to mention the always unfounded and misinformed public attribution that the work of many is mainly driven and/ or created by one or a few individuals. Thankfully, fame naturally works in a way where individual developers will remain largely unknown, just like the talented storytellers and animators at Pixar, and so on.
It is a very nice topic. At this time there are large number of game developers make the different games, but at last one that game developer get success who make the different and interesting game.
r4 sdhc card
Thank you for submitting these kinds of occasional written estimates Runescape Money. I see them to be useful along with entertaining you just read. It can be the industry's greatest failing simply because without inventive force traveling a task a casino game can't genuinely be personal, through which What i'm saying is important or highly relevant to us Runescape Gold. We are able to all agree we have enough pulp leisure. With out auteurs we would most you should be tied to...
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