Friday, November 11, 2011

Tough Act

"As game creators, we put up too much front in our creations and we don't make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games."

-- Richard Lemarchand, Naughty Dog lead designer

5 comments:

Thaine said...

The lack of player agency in Naughty Dog titles is the biggest and most obvious flaw. Though they have beautiful environments and amazing characters, one cannot become engrossed in the same way one does with S.T.A.L.K.E.R. If they decide, however, to make player agency their goal, I think they would be among the greatest franchise developers in history.

solidwater said...

I think they focus much on products than on customers!

Darkness U.S.A said...

okay this is off topic but it anyone was curious about what leigh sounds and looks like in person here is her on youtube.


http://www.youtube.com/watch?v=hQSZhZM3qT8

Allison said...

Great article. I love ND for caring so much about the gamer's emotional experience. There were a couple of scenes in Uncharted 3 that were unlike anything I'd ever seen in a game, they were so intimate and nuanced and true-to-life. As unrealistic as the action antics in Uncharted are, ND's characters really stand out for their emotional realism (especially in this third title).

Games said...

Excellent report. I really like ND for nurturing so much about the gamer's emotional encounter
RS GP. There were a couple of views in Uncharted Three or more which are unlike something I might ever seen in a video game Buy Cheap Runescape Gold, these were consequently seductive and also nuanced as well as true-to-life. While impractical because the actions tricks in Unknown tend to be, ND's personas genuinely jump out for their emotive realism.