In addition to those things, while I was at E3 I also did an interview with Insomniac's Ted Price about going multiplatform with Overstrike. Amazing dude, amazing studio.
Eurogamer's review of Duke Nukem Forever is the most thorough and best one I've yet read. The only defense people who are, for whatever reason, big fans of this game have been able to mount is that it's impossible to review this game in context, yet this review handily acknowledges all the forces that might come to bear on a review of a forever-awaited sequel in a defunct franchise and explains itself well in their light.
I mean, it seems that way to me, at least. I was never really even interested in original Duke Nukem; back in those days I could barely be bothered to put down my Genesis controller long enough to say, "first-person shooters? Those aren't video games, those are weird sports for boys." Ha.
But as much as I've long agreed at the consensus that Duke is an embarrassing exercise in looking backward that probably didn't need to happen, I feel weirdly sorry for Duke. I know, I know -- Randy Pitchford was so effing psyched that effing Duke Nukem was coming back that we got this enormous marketing presence stuffed in our craw that told us that if we didn't think stupid dick jokes were funny we had no sense of humor, and if we didn't want to spank women to shut them up we needed to loosen up, and if we weren't also so effing psyched about effing Duke effing Nukem then we weren't even Real Gamers.
I know. It sucked. It was a condescending mistreatment of us as consumers through and through, and this coming from me -- more liable to tell entitlement to quit whining than to take up arms and feel incensed. I'm not exactly glad that the game is getting probably the worst critical reception of any major launch I've seen in years, because who wants developers to fail?
I will, however, admit to feeling sort of satisfied. We all suspected there was no more place for clunky, gross Duke in our modern landscape, and now we can say told you so. More than that, doesn't it make you feel a little proud of the modern gaming landscape? In all of that Duke buzz, weren't you a little bit afraid that he would make a grand return, heralding a new wave of hysteria for the kind of misogyny and poop jokes that we thought were left well behind in our adolescent days? Wouldn't an excellent Duke game have been kind of, y'know, bad for everyone?
Luckily, no: It really is over. There's no room for Duke Nukem, neither its tacky design nor its stupid jokes. And I'm glad.
But like I said, I feel kind of a sympathy pang, too, like when the Simpsons started to show Nelson's home life and you realized how sad the world that sneering bully lived in was. I mean, it was funny, and it helped you like Nelson a little more, but it was sad! It was cute!
And I choose to doubt that anything went on at Gearbox besides a bunch of dudes who had spent a bunch of time working on this, really hoping everyone would love it, or at least like it and have a little fun. And we don't, and that's always sad. RIP, Duke.
[Today's Good Song: Craft Spells, 'You Should Close The Door']
10 comments:
You may well have seen it by now, but this chainsawsuit comic pretty much covers it, Duke-wise.
Duke's rebirth makes me sad. I have all these friends who are huge fans of the series and are blinded by the nostalgia too much to see why this game isn't good. I never played the first game, so I was able to see it with unclouded eyes. The game just looks shoddy. Which is sad considering it's once powerful presence. I guess taking too long to create a game can really hurt it. It seems to me like Duke Nukem: Forever was just pushed out because Gearbox finally said "C'mon guys, just throw it out there, I'm tired of dealing with it."
I think it's still very much time to worry. The game topped the UK charts (also reported on eurogamer) so I'm not sure we can rule out Duke coming back.
Time hasn't been kind to the Duke Nukem game model, even 'stupid' is more sophisticated now (see Bulletstorm, Serious Sam). I hope now we've seen the game in the cold light of day, we can just accept it's a relic, and move on with our lives.
More like...Fail to the king, baby!
Most likely, I would've thought this a great game 10+ years ago when my friends and I would stay up late watching Jason Voorhees slaughter teens and downing a lot of soda. Today, nah. It should've never been completed.
I'm happy to hear that Duke is failing. I've seen it played, and it's good for a chuckle now and then, but for the most part it's crude and embarrassing.
The type who would get excited for a game like Duke Nukem Forever is just sad. There is no place for Duke in the modern gaming landscape.
http://www.itsjustagame.net
"I was never really even interested in original Duke Nukem; back in those days I could barely be bothered to put down my Genesis controller long enough to say, "first-person shooters?"
The original Duke Nukem released in 1991 was nothing like a first person shooter, neither was the sequel released in '93. Don't be so thick.
I am going to leave a comment because I have played about an hour of the copy they sent me and it is so utterly, abjectly terrible that I wanted to just sort of reiterate that fact here. (Also I agree with the positive sentiment you're voicing in your post, though I do wonder what the response would be like if the game contained the same vile content but didn't also play like shit).
But that question is kinda moot because it is bad. You guys. It is so bad.
I want to review it but I'm not even sure what I'd say beyond "Do not buy this game."
Maybe I'll review it for Kill Screen and I can just sort of write some fanfic and then give it a 20.
I'd be happy that there was no room for Duke in the modern landscape, except that there doesn't seem to be room for ANYTHING in the modern landscape except for two things:
-Brownish cover-based manshoots with (space/notspace) marines; and
-glorified flash demos being hawked for $1.99 at the app store.
What was great about Duke back in the day was that it was a fun, silly, variety-filled romp that doubled as an erected middle finger to the brown, dreary space marine corridor shooters of the time. There DESPERATELY needs to be more of that in 2011.
The fact that DNF probably failed at it isn't a good thing. It's an ominous thing.
I thought DNF advertising and everything surrounding it was tacky and crap, but this self satisfied post of yours almost made me want to go out and buy it.
Nice post. I wish I had your guide before going this year.lol. like your blog. Give mine a look when you get a chance. Have pics of me at E3 this year. Videogameswiththetruth.blogspot.com. once again, great blog and will check it out often
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