Outside
"In speaking with game designers like this, I increasingly come to the conclusion that it's vital to be involved in activities... that feel like they're derived from somewhere outside of the industry. This doesn't seem to be a popular opinion."
[Today's Good Song: 'Teenage Dream' (Cover), Weed x Foxes In Fiction]
10 comments:
I feel like this was definitely the most insightful statement made by either developer in that interview. Frankly I was a little disappointed by the lack of substance in their answers. Saying things like digital distribution is good for small developers, or that it's tough to make the transition from hobbyist to professional, seem like obvious conclusions. I'm left wondering if the state of independent games in Japan is really so "behind" that the level of discourse is as well, or if it's just the circumstances of the interview that made me think so. After all - Echochrome is a brilliant game! It would stand to reason that its creator has interesting things to say.
While ever so true I don't think this is partictularly profound. You don't learn or grow by hanging out with the same people, doing the same things over and over.
Every now and again you read developer intereviews and walk away thinking "does this guy even live in the real world!?". And it is something I see notably more often on the Japanese side of game development.
While a lot of these developers are very talented they are drowning in praise and when everyone is afraid to tell you if you are wrong, you get no worthwhile feedback and will inevitably drift into your own little world.
While Miyamoto seems to be pretty level-headed, its blatantly obvious that every person who interviews him avoids asking controversial questions, nobody dares question some of his less stellar decisions. How is he supposed to get anything useful out of everyone telling him how great he is?
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I agree with that statement. The more different activities and subjects one is involved in, the more places one can draw knowledge, skills and inspiration from. However, if you're a designer and you're reading this, and you think you need to force yourself to do different activities just because it's what "a good designer will do," you're missing the point. You're either genuinely interested (or curious) in various topics and activities regardless of whether or not they make a good designer, because they're engaging and fulfilling to pursue to you, or you're just a hack wasting your time.
And thanks for the link. Diamond and the Sound of a Gunshot seems like an adventure game I'd be interested in. I've enjoyed similar games like the entire Ace Attorney series, Hotel Dusk: Room 215 (hopefully won't have to import the sequel), and even Jake Hunter. Hopefully Diamond makes it to the US.
Can I just say what a relief to find someone who actually knows what theyre talking about on the internet. You definitely know how to bring an issue to light and make it important. More people need to read this and understand this side of the story. I cant believe youre not more popular because you definitely have the gift.
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That sounds like the folks inside Plato's allegory of the cave, who confused the shadows of the real world for the real world itself... who would have thought Plato was talking about game designers? Such a great prescient thinker this Plato ;-)
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Extremely useful and informative article. I wish i can do all of that in a short period of time. But for sure doing those will produce results. I will try to spread your words through my blog and link it back to you. Thanks a lot for those tips.
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You cannot be inspired if you don't find inspiration. For me, that means movies, music, TV, books, comics, architecture, sport, clubs and many other activities but I have no problem with people who have a much more limited set of activities and just get inspired easily.
Halo: inspired by other FPS games?
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