Tuesday, June 30, 2009

Bob Blauschild Responds To My Open Letter!

[You may recall I recently wrote an open letter to the designer of a couple obscure adventure games that used to make me pound my little fist against the Apple IIe's keyboard in frustration in my childhood, at the same time they formed my earliest and best nostalgic memories of gaming. Thanks to the magic of the internet, my letter reached former Sirius Software designer Bob Blauschild, who's given me permission to publish his response in its unedited entirety. This is one of the coolest things that has ever happened in my career.]

Dear Leigh,


It was quite a shock, seeing your open letter to me. Hard to believe, but the number of letters sent to me by hot young babes (assuming that that’s your picture) has declined significantly over the past several decades. I was initially hesitant to respond. Your letter is so well written that any response I might offer could seem nearly illiterate in comparison. But you’re the pro in this field and I’m but an historical footnote, so with that in mind, here goes –


I’m touched that you fondly remember spending day after day hacking away at my games. I can’t apologize for making them too hard for a six-year-old. The target audience was approximately 10 or 12 to 40, and one goal was to make the puzzles difficult enough to make the game last a week or more to justify the price, without being so difficult as to drive the player to go postal (especially when my name was on the product and my address was in the phonebook).


I take it from the tone of your letter that your claims of suffering “childhood damage” and being “traumatized for life” at the hands of my code are somewhat exaggerated to show your commitment to the intensity with which you attacked the games. If they in any way led to developing a passion for thinking through challenges, then I’ll take just a little credit.


There is one section of your letter that does require a response. You list several Sirius Software games -- Critical Mass, Escape from Rungistan, Kabul Spy, Blade of Blackpool, and Gruds in Space – and state that you are unsure about whether I was responsible for of all of those. I was not. The first two were mine, the second two were written by Tim Wilson, and the third I can’t recall much about now. As for your research that told you that Sirius Software’s adventure game titles were merely poor clones of Sierra’s Hi-Res Adventures, everyone’s entitled to their opinion, no matter how horribly wrong it is.


In the early 80’s I was interested in finding out why computer games were so expensive. Must be something there to justify the price, so I plunked down my $40 for “The Princess and the Wizard.” I was quickly hooked, and blew through all the graphic adventure games that were available. But there weren’t many, so thereafter I decided to try writing one myself as a hobby. But I didn’t want to just duplicate what was currently available. “Raiders of the Lost Ark,” with its non-stop action was a big deal then. What if I were to insert action sequences and moments of possible panic into my graphic adventure game? And how about adding some humor? That’s what I did, and the result was something new that outsold all of the Sierra games for a few months.


I wrote a second game, then went back to concentrating on designing chips in Silicon Valley, and then your letter showed up 26 years later.


Thank you for the jolt of nostalgia. Your writing style is terrific, and your success as a writer is well deserved.


Best Regards,

Bob Blauschild


[Bonus Material: Bob directed me to a site where, also thanks to the magic of the internet, Escape From Rungistan is playable -- as are Critical Mass and likely a host of other amazing things. I still keep dying, but I'll conquer it yet!

Thank you for everything, Bob!]

18 comments:

Clint said...

I never played your games Bob, but as a working game designer who deigns to imagine himself a worthy successor to your generation of developer, I'll extand my thanks to you as well.

The industry may have grown significantly in 30 years, but that our work might reach even one person and affect them in a deep and lasting way is still more of a dream than a reality for many of us.

Thanks for doing your job well enough that we have one more gamer around than we might otherwise (and an excellent and thoughtful writer and critic to boot). I think she may have even played my last game for a couple of hours - more than a fair chance I might not have had without you :)

SVGL said...

Clint, I did! For a few hours, which is a lot for it being "not my genre!"

pasmith said...

That's very cool. What a treat it must have been for both of you. :)

Roland said...

Dear Bob Blauschild,

not only did I play Critical Mass and Gruds in Space, I also finished them - together with a school buddy of mine. We had long telephone conferences about what actions to try, what words to type and which orb to put where while each sitting at home in front of our Commodore 64.

Thanks for creating those and many more games that even back then, with their relatively simple graphics, were able to suck people in for hours on end, demonstrating the power of the back then brand new form of media.

A few years ago when I was doing a "what happened to them?" story, I was happy to find Scott Adams on the Internet, today I'm thrilled that you are out there as well.

Always jumping,

- Roland

nictel said...

It's always great to have /the person who caused you to have traumas for the rest of your life/ one of your hero's respond to you directly.

I personally am really bad at word based gameplay. Even though I enjoy puzzle games, I could just never figure out the right words to do the stuff that was required.

My heart lied with adventure games, it still does. You might be prepared to jump in elevators, I always need to press 'button-like' decorations and need to take out every book in a shelf to see if it opens a secret door.

Branden Bean said...

I'm not sure if I would ever call someone a "hot young babe" in my introductory paragraph... :)

SVGL said...

ARE YOU CALLING ME OLD

Alan Trehern said...

I was always a fan of KQ games, and any game that utilized sharp wit, puzzle solving and MIDI soundtracks. My favorite computer game of ALL TIME is King's Quest VI.

If you've never played Cyberflix's Dust and Titanic: Adventure Out of Time, I strongly urge you to find and play them. Great games.

Branden Bean said...

Ha ha, hardly! It just seems like such a...cheesy pick-up line.

"If I do say, you are indeed a hot young babe."

..maybe it works for the man?

SVGL said...

HAY AINT NOTHIN WRONG WITH THE TRUTH, TESTIFY

David said...

That's pretty damned awesome, Leigh - and from the sounds of it he was more than pleased to receive your letter. Between the two of you, it's just a big 'ol bowl of Heartwarming Soup.

Adam said...

There's a creepy/cute age crossover for calling someone a "hot young babe". Being at the transition is the worst of both worlds.

DaRabidDuckie said...

Wow, Leigh -- that must have been quite an honor to receive that response! He was a bit forward on the opening though, but hey. :p

RASS said...

Wow, this reminded me for a second the way Sor Juana Inéz de la Cruz and Manuel Fernández de Santa Cruz wrote each other letters over the XVII century. Quite intresting the way this time it's about videogames instead of religion, as well as you not being a nun... But now that I think about it, you got quite some similarities with Sor Juana, (on a philosophical way, of course). Are you perhaps the Sor Juana of videogames? =).

Vegetable said...
This comment has been removed by the author.
john smith said...

I'm not sure if I would ever call someone a "hot young babe" in my introductory paragraph... :)
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onathanatos said...

For the first time in my 22 years, I'm playing Escape From Rungistan.

What a delightful and absolutely infuriating experience. Now with pictures!

onathanatos said...

So, an update on my first playthrough: I am absolutely terrible at this game. Having worked for roughly 10 minutes at finding keywords involving the mouse, reading the books, and other minutiae appropriate to computer users (and, presumably, others of ill report) in Rungistan, my young, impatient, pop-culture riddled brain caved beneath the temptation of a walkthrough.

Having entered said commands, the guard, with neither hesitation or regret, kicks me and takes away the books, leaving me at square one.

Update: Success! My wits barely served me, this time. Apparently if I whine enough - and can endure sufficient beatings with a rubber hose - I get steak, cheese, and candy, which, frankly, is a pretty sweet meal no matter where you might be.