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...Yeah.
5 comments:
Are you trying to convince me that SVGL is not responsible for my drymouth, dizziness and abrasions? We'll see what the courts have to say about that.
I saw a lawsuit ad on Adult Swim against SVGL. Apparently you cause restless leg syndrome and possibly insomnia.
I'll make sure to let my doctor know. But seeing that he is a gamer himself I don't think he'll see any harm in SVGL.
This is a great post, and gets at something of a more general cultural shift I've been trying to put my finger on. I am a science grad student, so I work on the currently poorly understood. When presented with a puzzle, I am curious, but as I try to solve it, after a little of failure I get frustrated, as I think most people do. But I have learned, perhaps from older videogames, to ignore the irritation of that frustration and keep working on a solution anyway. I think I have a sense that getting to the solution will be "worth it," and as a scientist, it is. Many of the peers that I work with do not seem to have this same desire to solve things - they are good in the lab, but they have to be told what to work on - they don't seek out puzzles themselves, and don't seem driven to solve them. Back to videogames, I recall often being let down by them, that getting to the solution didn't feel so "worth it" - the 7th Guest comes to mind as an example - and I got less interested in getting to solutions. Some of the solutions were downright nonsensical If games fail to deliver that sense of "yeah, I solved it," then gamers learn to stop wanting that from their games. And if new gamers approach games from more of a passive "entertain me" standpoint, and turn the game off and never buy another game like that, then developers will adjust to making games that don't challenge the player in that way.
Oops, wrong thread.
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