Tuesday, December 23, 2008

Was It Really A Bleh Year?


My Gamasutra colleagues and I (because it's the holidays and I'm sappy I'll say it's an honor to be on that staff) have decided among ourselves on our Top 10 Games of the Year.

I hear a lot of people -- gamers, friends, fellow writers -- say that in the end, the packed 2008 release year was ultimately fairly bleh.

Remember last year, how excited we were for all of the advances that 2008 would bring? We'd seen such vaunted industry growth that we all practically went headfirst into the champagne bowl, and with breaths bated, we couldn't wait to forge ahead.

But we took a lot of dings since then. A badly-timed E3 surrounded by ESA controversy failed to ring the knell of holiday eagerness the way it normally does. The Fall-Holiday release schedule was so stunningly saturated it felt like fighting one's way out under a plastic-sealed mountain of overwhelm and marketing spend -- and then, of course, there are economic factors, as the recession abruptly brought companies' deep-nested problems rushing to the surface.

Even if we'd had many year-end breakthroughs, it'd be a bit hard to feel good about them while Sony struggles to compete, EA stumbles hard, Take-Two's prospects are so-so, NPD numbers start taking minor climbs instead of the leaps and bounds we're used to, Midway enters critical condition, Gamecock gets bought, and Brash collapses. Those latter two didn't really surprise anyone, but those companies had deals with smaller studios like Factor 5 and Cyan, who now struggle to stay alive. We see layoffs at Funcom, Gearbox, Aspyr, Turbine, Silicon Knights, NCsoft -- too many to list.

In other words, there's a bad vibe in the air. Last year we celebrated; this year, we're worrying.

But aside from that, were this year's games really less exciting than last year's? Maybe. I've already said how last year, I had lots of round-ups related to stirring moments in games, interesting characters and captivating relationships -- this year I can only remember being excited by a few, and there've been very few new characters all year that I really feel are worthy of mindshare.

I've talked to lots of reviewers who, like me, are making their year-end lists, and almost all of them seem to agree it's been a challenge to create and sort a list this year, to put games in ascending order of superiority. Ultimately, we're all choosing our personal favorites subjectively, which still feels like a sin in reviewing.

But maybe the diversity and the complexity of the release slate, the difficulty in arriving at a single "correct" opinion, is a heartening sign among all of the dismal flags that, finally, games might be succeeding as individualized experiences.

Rather than titles being "good" or "bad," it seems we're finding them detailed palettes of factors, with different notes of appeal for different audiences. Check out my Variety editor Ben Fritz's convo with Chris Dahlen on why one of them is a "Fable II person" and the other is a "Fallout 3 person," for example.

We might not know how to interpret these differences. Games have never been a medium known for subtlety, and if you just watch the Spike VGAs, they're still not. We're not used to it. But it's pretty clear that opinions are split all across the spectrum on the year's biggest releases, and no one, neither reviewers nor gamers nor forum fans seems to be universally decided. That just might mean that games are finally achieving the level of complexity we've hoped they would -- not that they're bleh because we had no breakout "hits."

Next year: The era where we accept that a game review is well-informed and well-written subjectivity and that a score is shorthand for the opinion, not the decisive end-all? We can only hope.

22 comments:

dhalgren2882 said...

For me this has been a great year for gaming, but my opinion is completely subjective. I've discovered the world of gaming blogs and been introduced to a wealth of indie games (most of them completely free) that I would never have played otherwise. I've also gotten recommendations for games I deeply enjoyed that I would never have found browsing IGN or reading Game Informer.

So for me, 2008 was the best year for gaming in my life, but my point of view is rather limited. Oh well, back to Persona 4! :)

Sean Beanland said...

With game development taking so long, I think it'll be at least the end of next year before we start seeing the impact from last year's great games. The first announced game I expect to see anything from is Call of Duty Modern Warfare 2. The first one (feels weird to say that when the "first" one was Call of Duty 4) did some really neat things with its narrative and putting the player in different points of view, so I'm interested to see what lessons they learned and what, if anything, they learned from 2007's other heavy hitters.

If Bioshock 2 comes out next year, I really hope they keep pushing the ideas of player choice that they explored in the first game. However, with different people working on the sequel, I'm nervous about how it'll turn out.

L.B. Jeffries said...

I think a lot of the titles from 2008 are going to age well. I'd almost given up on the FPS after so many games were just using the same formula over and over. Not to mention the sequels...but Far Cry 2, GTA IV, Fallout 3...so many of these games weren't content to just add shinier graphics. There was so much innovation and tweaking of the genre this year that was genuinely new that I think people just don't know how to feel about it. I also have high hopes for consumers getting more used to immersion narratives and creating their own stories. A lot of the ideas that have been explored this year need refining design-wise, but it was a great year for convincing people that video games are going to keep innovating, not get stuck in a rut.

Robert said...

I guarantee Fallout 3 won't age well. Many will argue that GTA IV has already aged poorly.

All that said this feels different from last year for two big reasons. One was Halo 3 was such a huge release it made other games move around it keeping there from being such a bunched up release schedule in the winter. The second and more important is that all the big games this year were sequels while all the big games last year were new IP. Bioshock, Portal, even Assasins' Creed. Sure there was Halo 3, but this year its GTA IV, Fable II, Fallout 3, GOW 2, Far Cry 2 etc, etc.

Gil said...

There's definitely been a lot of great games this year, as nearly every top ten list I've seen this year, including the one from Gamasutra, seems to be missing at least 5 games that stand out in my mind as solid titles.

PopSchiller said...

People are calling this a blah year? I can't remember a year when I've enjoyed so many games in so many different genres. NHL '09 might be the best edition of the game since the old Genesis versions. Gears of War 2 actually made me excited to shoot things again. Downloadable console games...the boom of WiiWare, PSN, and XBLA alone would make this a good year. There were great games that didn't advance a darn thing -- Midnight Club: LA and Dead Space, for example -- and there were great games that did -- Mirror's Edge (I know) and LittleBigPlanet. All tastes were represented, and I honestly have a hard time seeing why anyone would be disappointed. I'd say 2008 might be the best year for gaming since the 16-bit era. I'd have to think about that for a minute, but that's my inclination.

Scott Juster said...

I think the number of important titles, rather than their content, is what contributes to the "bleh" factor.

I feel obligated to play all of these great games quickly because I know the next one will be coming out soon and the community discussion will move on. The grueling pace at which many of us play these games (especially during this fall) can leave anyone feeling burned out and jaded.

I agree with L.B. though: I think many of the games of 2008 will age well and be viewed as historically significant:

-LittleBigPlanet introduced a new way of constructing platformers

-Mirror's Edge introduced a new way of doing first-person games

-World of Goo, Braid, and PixelJunk showed us that the future will be downloaded

These are only a few reasons why 2008 was a good year for games, and a good year for gaming.

By the way, Leigh, have you reached 50/50 Spectra on PixelJunkEden yet? I'm on 39 and every time I think the game is as hard as it's going to get, it gets knocked up a notch and blows my mind!

slife said...

This has been one of my favourite years in gaming, if only because there were great games coming out all year long. I think XBLA and PSN can take a lot of credit for that.

Is it just me, or has the fall/winter rush been getting less hectic with each passing year?

SVGL said...

Scott -- haha, not even CLOSE. I said I loved the game, not that I'm good at it.

Rob said...

Seems like 2008 is the year of the indie journalist, the blogger with a brain, writing about gaming with a newer eye for discussion and transparency. There are more interesting games being discussed these days. Maybe that's just my finding out about all these amazing bloggers out there!

Scypher said...

I feel that the biggest splash in the '08 gaming bucket came from the indie developers making a noticeable mark on the industry - or rather any mark at all. Which is a little ironic for me, because this is also the first year that I've decided to follow the big name games and buy most of them on day one.

Certainly, I don't think the average, blogless and forumless gamer would have noticed. Plenty has been going on in the world, including the state of the economy, that even one hearty big-name game in the holiday season would be enough of a purchase. And from GTA4 to LBP, Fable II to Fallout 3, not to mention Rock Band & friends, 2008 has a wide platter of hearty games to choose from.

Ninjeff said...

I have to agree that it was the smaller, indie games this year that really made it enjoyable. I'm not in the position I once was to play all the big titles that come out, both from a monetary (it would have been an expensive Fall) and a time standpoint. But a smaller game like Mega Man 9 (perhaps my favorite game of 2008) or indie downloadables like Lost Winds are much easier for me to consume.

I'm probably not the best person to say this (for the reasons listed above), but I'd hardly call 2008 a bleh year. If nothing else, the Blog/twitter discussions were always interesting this year =)

Christopher Armstrong said...

Next year: The era where we accept that a game review is well-informed and well-written subjectivity and that a score is shorthand for the opinion, not the decisive end-all? We can only hope.

That would definitely be an improvement, but my hope - well, my dream, because it will certainly never come true - is to drop the score entirely.

By the way, I almost passed out from the metaphor density in the first part of your post. Well done.

MrDeVil_909 said...

I think that Robert has hit the nail on the head. Last year was full of new experiences and IP, some awesome, some less so.

This year, particularly the holiday season, was so full of highly anticipated sequels that the new titles like Dead Space and Mirror's Edge fell through the cracks.

I ended up losing interest in nearly every one of the games I was anticipating and only bought Dead Space, because it seemed like something fresh.

SVGL said...

Did you like Dead Space?

Doug S. said...

I'm still playing through games released in 2004. By the time 2012 rolls around, maybe I'll be able to tell you what the best game of 2006 was.

feitclub said...

This was an amazing year of gaming for me because I got back into gaming again after an extended absence. Tired of the Wii's empty promises, I bought a PS3 and immediately got caught up in online friends, downloadable titles and trophies. I see Home as having tremendous potential as both a way to meet people and as a game unto itself.

The first major title I played was a hold over from last year, Portal, and I say that to remind everyone that games don't exist within a single calendar year. I've got a handful of games sitting in my apartment that I've barely cracked into (Bioshock, I'm looking at you...and drooling) and they will inevitably become a part of my 2009 gaming memories.

John D. Moore said...
This comment has been removed by the author.
John D. Moore said...

It's hard for me to gauge the relative quality of this year, since 2008 was the year that I came back to video games, purchasing a DS, a PS2, and tripling my Wii/GameCube library. But a year that brought us No More Heroes, Persona 4, Persona 3 FES, and The World Ends With You is really nothing I can bring myself to complain about. Each of these games pushed its respective hardware and genre in new and exciting directions. After years of passive spectatorship in video games, these and others renewed my personal belief in the potential (sometimes even actualized) in the medium. And there's still an entire crop of HD games I haven't had an opportunity to experience.

So 2008's crop of games is no reason for Chiyo-chan to cry.

I hope that your hopes for next year come true. And that with that comes a greater understanding that all video games, like all forms of art, are open to a subjective experience.

MrDeVil_909 said...

Leigh, I'll confess I haven't got very far in Dead Space yet. Warhammer is taking up a lot of my time. ;)

But what I've played so far I've really enjoyed, it is very slick and engaging, although as has been mentioned, not exactly groundbreaking.

I'll report back once I've got further if you like. ;)

Operator-C said...

I think it's been a great year of gaming. Last year everyone (seemingly) settled on two or three games as their top pick, but this year there's a diverse range of top picks. That's not because this has been a weak year--I believe it's the opposite situation.

I think people calling this a blah year are looking too deep, and being too critical, and maybe they're getting burned out. The critic end of the gaming community, amateur or professional, is growing in organization and vocal strength. It's fueling deeper, tighter focused analysis of games and the industry, and I believe it can go too far. These critics might be killing their own love for the video game.

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