Monday, July 21, 2008

The Highlight Reel


So, you may have heard that E3 was a little low-key and disappointing to some, this year. Small show floor, no booth babes, no crowds, and no big announcements.

I have to say, though, I liked the framing of E3 as a "business summit." The glam and overwhelm of previous years felt a little manipulative, don't you think? I realize that the rock-concert excitement helps drum up fan interest in the industry and the products it offers, but to me, the entire E3 "letdown" felt like an indictment of the hype cycle.

I'm not even sure that the average gamer realizes that the fact that there were few big reveals isn't because the publishers have nothing to say, but because by July, they've said it all already. I'm not sure precisely what governs announcement timing relative to release schedules and the holiday shopping season, but it seems that usually the Fall and Holiday announcements start trickling out from all doors in early Spring -- meaning by mid-summer, their cats are largely out of the bag.

At the same time, however, I look at a large segment of the audience and wonder what would have impressed them?

Let's look at Microsoft, widely perceived to have had the most successful presser of the Big Three, despite the awkwardness of You're in the Movies. Notably, Microsoft unveiled a redesign for the Xbox 360's user interface. It was a smart move, if not a sexy one, because if I were asked to list three reasons why I tend to choose to play on my PS3 when I own both consoles, the primary reason is an irrelevant intangible -- the interaction with the machine, the aesthetic experience. Xbox 360's dashboard always felt distinctly male, an ugly car accident of orange and green, unintuitive, while from the first concerto swell and delicate chime, switching on the PS3 felt swank.

I know, I know, it doesn't affect gameplay, but it's a perception issue.

Granted, at the end of the day, such a thing probably makes little to no difference at all to the average gamer in the core audience. If you asked people to remember one thing about Microsoft's presser, it'd be the relative bombshell of FFXIII as multiplatform, faithless whore (I recall reading last year, actually, that FFXIII's exclusivity was not assured).

This is a big deal because it's polarizing, not because it'll ultimately matter to anyone. I hazard to guess that major Final Fantasy and Square Enix loyalists have sprung for a PS3 already, and that the reaction on the part of Xbox 360 owners can be summarized as, "Oh. Cool." They'll probably buy it, but it seems to me that the ultimate beneficiary here will be Square Enix, not Microsoft, who won't even get a much-needed userbase injection in Japan because the deal doesn't go there.

If not for the FFXIII announcement (and the fact that primary rival Sony perhaps has much more pressure on it at this juncture than Microsoft does), I suspect fans would have been as disappointed in Microsoft as they were in everyone else.

I think the bacchanalia of previous E3s, coupled with the industry habit of announcing titles long months if not years ahead, has conditioned us to anticipate spectacle over substance, and to respond to the former more than the latter. I think a more toned-down E3 is a sign of a maturing industry, and it disappoints me a little that most people are too busy speaking doomsday proclamations and huffing at Sony, Microsoft and Nintendo to realize just how stunningly high this year's quality bar is across the board, and how subtle and wide-ranging experimentation and innovation is from just about every publisher.

I saw RE5. Is it naive, is it terribly coarse and innocent of me, to have been floored by the way partner AI Sheva seems so lifelike, casually reloading her gun on her own? Or by the fact that this is the first Resident Evil I've ever seen where the hero actually stoops to pick up items rather than merely walking over them? Am I a juvenile, am I too easily pleased, am I looking too close?

Because I really just don't feel "let down," guys, I feel touched by the enthusiasm and creativity I saw. I feel hopeful about the future of the medium, and I feel I've had my taste range broadened a little bit. I'm not sure what I should be looking for that I didn't see.

A new Zelda? Is that all it takes? More of the same? Really?

I've got more to say -- you can expect me to give Sony and Nintendo's pressers a little turn under the microscope over the week. I suppose RE5 and Dead Space stuck out in my mind, as I also hope to talk a little more about survival horror in general, soon.

Meanwhile, if you'd like to see my E3 coverage -- interviewing Microsoft talkers on video; liveblogging Konami's presser, checking out Flock, Resistance: Retribution, various upcoming XBLA titles (including awesome Castle Crashers), Infinite Undiscovery, Monster Lab and others; interviewing EA CEO John Riccitiello about EA's turnaround and the new Activision superpower, and Take-Two CEO Ben Feder (not about EA, alas), and probably lots more stuff that I've forgotten in my exhaustion, it's probably best for me to just link you to my page at Kotaku, where you can flip through and read/watch anything that happens to grab you.

SVGL is back in New York, so regular blogging is just about resumed as we tie up the last of our E3 loose ends!

16 comments:

abannist said...

Its good to have you back to your regular blogging, and I look forward to hearing your impressions of the things you saw at E3. I also agree with you about the 360's dashboard. Even though I am male, I find the dashboard brutish and hard to navigate (when its not freezing on me). Hopefully the redesign will inject a bit of the XMB's simple elegance.

Matthew Gallant said...

I suspect there are a rather large number of people waiting for FF13 launch day before buying a PS3. There haven't been any significant JRPGs released on the PS3 to date, so fans of the genre have had little motivation to jump into "next gen gaming" immediately.

Perhaps the 360, with Blue Dragon, Lost Odyssey and the upcoming FF13 and Infinite Undiscovery, may be able to sway some hearts and minds.

The trouble, as you mentioned, is that the Xbox brand has strong "male" associations, which may dissaude a large portion of the mixed gender JRPG crowd. Hopefully the dashboard redesign will be able to address this, but is it too little too late?

I thought this might also give you a chuckle: a Looney Tunes EBA clone that's supposedly pretty decent.

Robert said...

The FFXIII was about Sony being unable to close the gap on the 360 in the US. I know everyone was ooohing and aaahhing about June sales, but even with the biggest game Sony has for the foreseeable future (GOW III will be bigger but at best that looks to be a Christmas 2009 thing) Sony needs a full two years of sales like that to catch up the 360. SE needs huge sales to get a decent return on FFXIII and that can only come from including teh US 360 user base.

I think the biggest announcement is the Netflix deal. I think it may be a game changer not so much for "Console WARZ!" but for how content is distributed. Being able to rent for one fee instead of paying $5 a pop would make you think that it should come to dominate broadband distribution. The faster we move away from itunes type distribution models that happier I am.

Steve said...

"The trouble, as you mentioned, is that the Xbox brand has strong "male" associations, which may dissaude a large portion of the mixed gender JRPG crowd. Hopefully the dashboard redesign will be able to address this, but is it too little too late?"

While I agree that the 360 is a "male" console, I'm going to go out on a limb and say the interface redesign will have zero impact on that perception.

Its "maleness" is more from its lineup---blow shit up in shades of brown and browner!---and the male-centric, openly-hostile-toward-women Xbox Live community than its interface.

SVGL said...

Even though I'm the one who made the original assertion, I'm going to play devil's advocate and point out that in a world of few remaining exclusives, Xbox may have Gears, but PS3 has SOCOM, God of War 3, Killzone and Resistance. You can kill shit in grayscale on either console.

And I'm actually aware of more pretty, sparkly Japanese RPGs slated for Xbox 360 right now than I am for PS3.

In other words, the systems are able to be distinguished very little by their game lineup anymore -- is Gears really any more testosterone-fueled, colorless or violent than God of War, for example?

I think that 360's "brand identity" has more to do with subtle marketing choices than anything else, and also legacy, a bit, from the prior generation.

With few exclusives left, games will choose the console's identity less and less, and they're left with things like hardware packaging and user interface to try and tell players, "hey, you'll relate to our console better."

No one has a clearer individual identity than the Wii does, even though you can get all kinds of horrors on there. I think that's part of why Nintendo does so well.

Kim said...

Man, I totally missed the 360's facelift! Thanks for pointing it out. I'm majoring in graphic design, so these things matter to me too!

What I dislike about the current 360 interface is that it feels so busy. There are always so many tabs with so much text, not to mention its overuse of drop shadows and bevels that makes it look pretty dated. (I'm am intern at an interactive media firm, and this is the direction that my co-workers and I get unwillingly pushed into ... It leads to tacky work that feels stuck in the 90s.)

The Wii's menus are a much better effort, largely due to restraint: much less text, the big, cute "screen" buttons, and lighter touches on the 2.5D sort of buttons. The consistent color scheme is bright and happy, too. All of this screams (family) friendly.

The PS3's menus are my favorite with its minimalist feel. Simple icons in a grid layout you navigate like you would directories on your computer. Its movements are intuitive to me, and the line waves in the background are a nice organic detail, not to mention hypnotizing.

From the screens I've seen, it looks like the 360 is taking a couple of notes from Sony and Apple, what with the 'cover flow' movement and moving in the minimalist route. Good for them! I'm actually really excited to see this in action~

Cecil Casey said...

Just for benchmarking can you say how many NDA's you signed over the show?

-Cecil

L. Ripley said...

"No one has a clearer individual identity than the Wii does, even though you can get all kinds of horrors on there."


Were you referring to Mad World and Fatal Frame 4?

Cecil Casey said...

I think after asking you about NDA's I should posit my bigger theroy.

That being that for the last two years the number of NDA's have increased at E3 because it has been press only.

I realise that you don't have a personal history at the show going back. But you have many contacts that have years or more that you might talk to.

Call it a proposal, or a story idea, but I would like to know on average how many NDE's were signed at E3 per year for the last 5 years from the press covering the event.

I have a suspetion how this graph will look, but I am not sure.

-Cecil

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Gold Skulltulla said...

From someone who didn't attend E3, but was watching and reading coverage on various sites, which still hype it as a "show," it did come off as disappointing. After all, I'm sure it's fun to notice all the cool new touches in RE5 when you get to play it, but far less so when you only get to read it. All of this is ultimately a good thing though as highlights of previous E3s have had nothing to do with actually playing games, and now they do. I, for one, hope this E3 has purged the hype from its system so that future ones can be enjoyed for what they are: a games showcase, instead of a cavalcade of big announcements.

Alvin said...

I hate Xbox's dashboard. I like the redesign a lot, but I wanted it to look more like either the zune or windows media center which are two great interfaces in my opinion.

I was actually one of those Final Fantasy people dreading the day that I would have to plunk $400 for another console in my home. I am endlessly thankful to microsoft's shameless spending and square-enix's tremendous whoring for giving my wallet a reprieve. I got my xbox, ironically, because it had better RPGs. Same reason I love my DS. Still waiting for a price drop on Lost Odyssey, though.

Sean Bouchard said...

I only spent a half-day at E3 this year, so I got to wander the art gallery and show floor, but I watched the various press conferences from home. Fundamentally, I agree with you, although personally I was disappointed. I think you're right that this sort of E3 is more mature, more focused on substance than style, and an overall indicator of progress for the industry.

The reason I walked away disappointed, which has certainly colored the way I've talked about the event, has nothing to do with the new format, but rather the games that I got a few minutes of hands-on time with. (For example Fable 2, which made me feel exactly like the original - cool as it is, it doesn't live up to what Peter Molyneux has promised it would be.) In fact, these are games that I never would have been able to play in previous years, because there were so many people crowding the show floor that actually doing much at all was a daunting proposition.

In the end, I think it makes sense to separate E3 from all the spectacle of a gathering for gamers. It's basically a week for everybody to get on the same page - hold a press conference, announce a new initiative that you've been waiting to reveal, show the latest build of next quarter's tent-pole titles. At heart, that's what E3 has always been, and it makes sense to simplify and focus on that. It was never really a good convention for gamers anyway - they're better off attending something like PAX, that's designed from the ground up with gamers in mind.

JAMJARSUPERSTAR said...

In my own opinion I believe that PlayStation and the Nintendo consoles will outlast that of XBox - there's more appeal to people of all ages and both men and women on the PS3 and Wii, as well as their other consoles.

I don't have an XBox (you're gonna laugh at me for that I know) but my friend does and I find the dashboard unmanageable.

Oh, and I'll probably just buy a PS3 just to play FFXIII cos I'm an FF freak and will stop at nothing to play them. Lol.

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Kadosho said...

Although E3 wasn't "super hype", it did its best to deliver content worth sharing. Whomever said what, and offered items worth playing; its all about showing something new.

I believe everyone is so tact onto the old ideas of E3. That we begin to forget what E3 was meant for. Yes its entertainment, but also a media event (not public).

There isn't a winning company, even though we're still getting over the shock of FFXIII. For one, I am a longtime FF fan, even though getting over the obstacles from VII onward. I am really looking forward to what Square-Enix has in store, no matter which system. As long as we all get to enjoy a playable game title.

Troy Goodfellow said...

This was, oddly enough, my first E3 so I had expected it to be a little louder than it was. I was very surprised at how laid back it all was.

Many of my press colleagues echoed your impressions - that it was great to have a professional convention where they could get stuff done in the day and party at night. They didn't miss the spectacle at all.

The date was clearly a problem - July is too late and too early at the same time. But I think that the last few years with all the attention to the console wars have really raised expectations about the big press conferences.