
Ever wonder what it's like to be a child prodigy?
Everyone has times where they wish they were born with vast wellsprings of talent, or at the very least, one single skill at which they excelled with freakish grace. The way to success would be already paved, one reasons, a straight and gold-gleaming road to a permanent place in the world's collective consciousness, and wouldn't the parents be proud?
Probably, though, it's a whole lot of stress being the family genius. Likely, everyone watches you closely when you show the slightest stirring of interest in something; you pick up a toy microphone, and the whole family, anticipating your ultimate musical dominion, gathers round to snap photos of the pivotal moment. And when you do find something that you enjoy, and find as if by accident that you effortlessly excel, your fate is sealed.
Your family will encourage you to forever pursue that one whimsical discipline, lest you waste your precious gifts. Probably, you will be told you're special, that you have a calling resembling an obligation to fulfill, from the time you're very small. You'll likely be discouraged from such earthly pursuits as playing in the dirt, from mindless entertainment; from playing with ordinary kids, falling in love with an ordinary girl, because doing ordinary things risks you turning out ordinary, and that would be such a disappointment, with all the promise you've shown.
Probably, this is the pressure imposed on you by your family, and then your friends and teachers, and then by your career and by the time you're a socialized adult, it's too late to believe you are anything other than special, and there is only one thing you must do, again and again, or risk disappointing the entire world.
Probably, it'd be a miserable time. And maybe, eventually, you'd get sick of doing it. Some of the world's most tragic bums are its wildest geniuses who cracked under the pressure.
Is Nintendo our industry's child prodigy?
Earlier this week we talked about how Microsoft's E3 press conference, laden with largely symbolic gestures that nonetheless meant a lot, was considered a success. Nintendo's press conference, laden with Cammie Dunaway's family album and Wii Music, was largely not.
Our industry's longest-reigning dominant has built its kingdom on the promise to innovate, forever, but this year, the best they could do was to at last make it constructive to twist your wrist while holding the Wii remote -- judging by the ill-advised design of many Wii titles, I'd thought you were supposed to be able to do that already. Motion Plus feels like a patch that didn't make it out in time for the launch, not a revolution. Musical instrument games for the console were done to death in every corner of the scaled-down E3, and Nintendo, the trailblazer, was late to that party.
I estimate about a quarter of Nintendo's fanbase bemoaned the absence of any notable overhaul to the status quo. The other quarter? They wanted more of the same, they wanted a step backward. Because to them, without Mario and Zelda ad infinitum, Nintendo is not Nintendo any more.
Note that I said quarters, not halves. That still leaves us with another one half of Nintendo fans to account for. And guess what? They're not reading this blog. They probably don't read game blogs at all. They're the millions and millions who own Wiis and DS and have bought them for their kids and who turn them on to play Sudoku on the subway. Once a week, they play Guitar Hero III for half an hour with some friends after work and it doesn't even occur to them to complain about the graphics.
Nintendo wanted to play with the ordinary kids, and we, the ones who raised it and fed it when it was still small and unsure of itself, we are disappointed.
What is it, though, that we demanded of the genius Nintendo over and over again? At what does it excel -- remaking and reinventing its key franchises over the ages (which it continually does), or breaking the mold with new inventions (which it also continually does)? Are we disappointed this year because Nintendo failed to do something truly different, or because it failed to produce for us, the hardcore audience, something with which we're familiar and in love?
Have we upped the ante now, do we expect them to do both at the same time -- in a way that would actually please us? In other words, the impossible?
Aside from its frequently-stressed commitment to innovation, Nintendo has one promise it often repeats: "We promise to keep people smiling." There's the buzz-driven promise of innovation, at war with the childlike ideal of human happiness -- triangulated against the sad fact that not all people will smile at the same things. Our subway Sudoku warrior is smiling; Nintendo's longtime fans are not.
Our child prodigy has developed a bit of an identity crisis, it seems. Nintendo, who with its meteoric brand campaign, its clean and clever minimalist look, its sea of glowing blue and soothing white, I'd had pegged as the most solidly-defined "console identity" of them all. Maybe not.
Is Nintendo suffering for its gifts, as child prodigies almost always ultimately do, or is it that what we've had on our hands all this time is no genius, but an idiot savant?
12 comments:
Nintendo has always focused on the young and just games. Compared to Sony/MS approach of multi media boxes for a more mature audience.
Nintendo has finally managed to pull in the kids parents and hit an audience who control the purse strings.
Nintendo being stingy to the 'core is nothing new. The Gamecube had a similar problem. Nintendo doesn't seem to play well with third parties.
Personally I think that as we get older we move further away from Nintendo's main focus. (says the 21 year old with Pokemon DS and Mario Galaxy).
Maybe we are the ones with the "identity crisis"? We change and Nintendo stays the same (or something like that)
I think you've hit on some really good stuff here Leigh. For myself, hearing the word Nintendo brings up fond memories of my childhood. I can't tell you how many hours were spent on each iteration of this companies' console. And while I understand (and agree with to a certain extent) the big N's strategy, I feel left out and forgotten in regards to the Wii's current software lineup.
It seems to me that Nintendo products, unlike, Sony and Microsoft, have always had the ability to generate warm fuzzy feelings in my innards. Some of this I'm sure could be attributed to the sentimentality of a simpler time. Still, some of this was pure magic that only Nintendo could capture. And now that Nintendo is vying for a larger stage than ever, it's tossed asside some of the tricks that I've found so endearing.
See these people are just too young to understand when Nintendo meant hardcore....
Nintendo's big issue it that they decided to move away from the "razorblade" mdoel and instead make their money through hardware. And its worked. The problem is it may have worked too well. They found an audience that cares little about graphics and instead wants intuitive controls and pick up and play gameplay. Meaning your main audience doesn't want a 40 hour Zelda game. And why would you make one when the profits of a second rate mini game collection bundled with a second controller keeps selling at a top 10 pace.
You also have a problem though that people buying your console is nice not buying lots of software isn't. So you may face a revenue decline in the future. And stick analysts hate revenue declines even if there is a good reason for it, like say everyone owning a Wii. One way of course is to limit production each season, but I'm sure its just coincidence that you still can't find Wiis easily. Another way is to get people to buy more than one. While it worked with the DS (ooh, glossy pink) harder to do with console that needs a TV attached. You have convinced your audience that graphics don't matter so it will be hard to get them to upgrade easily. So you go the way Nintendo seems to be going, more plastic stuff lying around!
Wii Fit slides in nicely here. So does Wii motion plus.
Prodigies don't know the value of hard work.
Hmm.
What Penny Arcade had to say about this year's Nintendo E3 address ("Here's a bunch of shit you don't care about") actually feels like normal Nintendo behavior to me. Is it just because the first game system I owned was an SNES, and my formative years with regards to video game culture were the SNES and N64 eras? Because the concept of "Hey, no new Mario or Zelda games for the forseeable future" is something I'm used to.
I'd actually be okay with not seeing another conventional Mario or Zelda game until Nintendo's next console. This isn't because I don't like Mario or Zelda games (although I didn't like Twilight Princess), but because innovation of the sort Nintendo is famous for is hard. Miyamoto did concept work on Mario 64 for five years, during which time the closest thing we got to new Mario games were, what, Yoshi's Island and Super Mario RPG? Ocarina of Time was developed concurrently with Mario 64 but released two years later.
What Nintendo has really excelled at, historically, is long periods of dormancy punctuated by occasional total industry revolutions. In hindsight, people remember the revolutions, but not the six years during which no one was sure there would ever be another Metroid. The Wii is Nintendo's latest hyper-ultra-success, so looking at historical trends, they're not going to do anything notable for a while.
Maybe that's for the best. I'm pretty sure Super Mario 64 wouldn't have been the success it was if Miyamoto had decided to go with the original "isometric 3D on a Super-FX SNES cartridge" plan.
I'm not sure if I have a thesis here; sorry. It's pretty late, and I just finished a grueling P3:FES grind session that almost ended in a total party kill and hours of lost time. Still, part of me finds the gamer response to Nintendo's E3 offerings puzzling, as they're exactly what I expected. The rest of me understands that most gamers nowadays didn't enter Nintendo fandom during the same era I did.
I know I'm just taking your analogy and running with it. but...
Genius is a myth.
There is no denying the extraorinary talents of so called child prodigies, or that some people have naturaly abilities to do things that are impressive. etc.
But the idea of a 'Genius' isn't about natural talent, it's about story telling. That's why parents may be dissappointed in the child prodigy because they have expectations that are impossible. Only the media and retrospectively creating the story of a persons life will creates a genius.
Nintendo have never beem genius' they are just really good at business at the moment. Sometimes they are really good at making games. I guess the benifits of having as much money as they do is that they can create the genius myth themselves. Much like apple does around Steve Jobs, and the Google image.
I read a short paper recently:
www.math.ucdavis.edu/~mduchin/111/readings/genius.pdf
The Sexual Politics of Genius - Moon Duchin.
It's from a mathematicians perspective (don't worry there's no maths in it). I think if every mathematician read it, the world would be a better place.
It applies equally to any field though.
and.. once again I forget to proof read.
I think stephenls has a point about remembering the revolutions and forgetting the downtime. But like you touched upon, more than ever Nintendo can afford to cater to the fans who merely appreciate but don't particularly crave the revolutions. Who may not even know what a revolution looks like.
Then again, what Nintendo is accomplishing this generation with this crowd is unconventional, unexpected, and yet totally successful.
So, really, what if Nintendo did everything the hardcore wants them to do? What if Nintendo hopped off the Gamecube trainwreck three years ago in slow-motion with bloom lighting carrying online multiplayer in one hand and a flamethrower in the other towards that grim, dark road to Hardcore City in an attempt to overthrow the suffocating gang wars between Sony and Microsoft? (Note to self: make this game)
It's a huge mindbend to speculate, but imagining Nintendo in the shoes of Sony or Microsoft seems to betray this greater, maybe even impossible, image I've had of Nintendo since I was two. I think a lot of longtime gamers might feel the same way. When you're a Nintendo fanboy, it's pretty easy to forget just how much of a love/hate relationship it is. (Love the games / Hate the WHAT ARE YOU DOING TO ME NINTENDO)
Should we accept Nintendo's crap Friend Codes and tiny storage space and breezy lineup, and stop demanding more of their attention? No, definitely not. But to put it one way... this child prodigy is old enough to have children of its own. And looking back from its stellar teenage years into its harrowing midlife crisis, Nintendo might be eager to settle down with a simpler family.
I gotta say, even though that leaves me as the disruptively jealous child, I'm also glad they found a place of their own.
Also every time I go to your site, I feel like Ivy's boobs are going to hit me like a truck
Those wii-tans never cease to freak me out.
I'm strangely happy with Nintendo's revolutions and revelations. Scypher was right in wondering what this generation of consoles would be like if Nintendo opted for a bloom-lit, normal mapped, uber graphics console. We don't need a third. The last 2 generations taught us that. So they changed the game and changed their audience.
Who is the core really? The core is the kind of gamer that likes No More Heroes and Zack and Wiki. But these games aren't selling. Not only that, no one is playing these games. What's the point of bringing these games to the Wii when the core has already moved on? I'd much rather see a new Suda game on the Xbox if it'll keep Suda happy and productive. No, the Wii should be reserved for party games and Resident Evil (which always confuses me. How could such a kiddie console sell RE games like hotcakes? Why aren't these buyers also buying No More Heroes?) So they announced Wii Sports Resort and Wii Music. They are playing to their core. They are announcing for all the people that actually buy games for this system.
As long as they pump out another 2d Metroid from time to time, and maybe pretend to still release classic games on the Virtual Console every now and then I don't mind Nintendo's current setup at all. With Atlus bringing out lots of strategy and RPG games on the DS and my current desire to finish more of the fraggin games I already OWN (at last count I had 17 games I have spent less than an hour with. I probably have another 150 games that haven't even reached the halfway point in.) as to not be wasting all the money my dorkish existence has been doing most of my 34 years I really don't need Nintendo to be releasing piles of the so called GAMER games anyhow.
At the moment I get mad whenever I see Atlus' lineup of games for the quarter for the systems I currently own because I cannot rationalize buying all of them. (The fact I am replaying Phantasy Star 3 and playing the odd side scrolling platformer shows I also like to indulge my retro side too.)
But I am not one of these buy it devour it, sell my 50-60 dollar game for 1/3rd that price at Gamesuck in 3 weeks types.
Those are the folks Nintendo and their utterly clueless third party developers aren't serving.
Now admitted, the Wii catalog is about as awful as the Game Boy Color's was. Mostly kiddie license crap (Not that every license game is bad. Many of the Kim Possible games are pretty fun platformers in an age where you don't see many. ) they are the exception rather than the rule. (Transformers should be a concept that PRINTS MONEY as a videogame. Out of every Transformers game ONE of them doesn't suck. The 2 Commodore 64 games? Sucked. The Famicom game? Sucked. Beast Wars? Sucked. Beast Wars Transmetals? Sucked. The one based off of Armada? Totally awesome. The DS movie game? Sucked. The Console movie game? Sucked harder. By all reports the Japan only Transformers games all suck too.)
Its as if most developers or publishers realize kids don't care so they make butt games because they sell anyhow.
Hell, as a wee bairn I spent hours and hours playing ET and Pac Man on the 2600 and by all reports I am supposed to have had a miserable time. Though as a 10-11 year old I recall having quite a bit of fun with them. Hell, I remember COMPLETING ET no less. And its declared the knockout punch to the golden age of videogames!
Of course Nintendo is goofing up. No Earthbound/Mother in English? Not even VC versions of the ALREADY TRANSLATED games?
More expensive peripherals that don't get used much? Hasn't the death of Sega showed how lots of gadgets just DON'T WORK? (And speaking of Sega, where the bloody hell are the english versions of the Dragon Force, Phantasy Star, and Phantasy Star 2 Sega Ages games? I WANTS THE PRECIOUSSESS!! If Sega won't why not Atlus? Itll make up for the lack of Super Robot Taisen OG on the PS2. Almost.)
My point? Oh yeah. Nintendo is borking things, but I am too busy and almost fiscally responsible to really worry about its current marketing plan. That has ALWAYS been their marketing plan since at least the Gameboy Color days.
Oh wait. Remember LJN and Acclaim folks? Nintendo has always let an overabundance of crap aimed at the LCD mass market infest their systems. We just don't remember it is all.
I do because I played the NES X Men game for one hour in 1990 and I still bear the mental scarring.
I just want to say that I, too, remember playing the X-Men NES game and it was truly awful.
Then again, so was the Silver Surfer game.
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