Considering the very high standards to which gamers tend to hold the journalistic integrity of their press (not that they shouldn't), it's sometimes surprising to see the degree to which a portion of the audience is ignorant to the way we have to do things.
"Ignorant" is always a negatively-connotated word, but of course, all it means is that nobody's ever told them, so let me shed some light. Why, you might ask, am I suddenly prompted to be instructive? Well, one of my colleagues pointed out last night that some distinct commonalities between a quote I received from Microsoft's Aaron Greenberg and a quote that Next-Gen received from him had prompted some commenters on NeoGAF to suggest I had plagiarized.
That's an enormously heavy allegation, of course, but when you see two publications with a similar or identical quote, it's a fair presumption. These particular GAFers probably don't understand, though, the circumstances under which companies give comment -- especially large ones such as Microsoft, who have entire public relations staffs devoted to managing executive exposure to the press.
The quote in question in this case was a response to an inquiry I'd made to Greenberg about whether Microsoft feels threatened by the Wii's marketshare and whether they're interested in leeching some of it. I was interested in this because I was investigating the possibility that the company might be rolling out some motion controls on the Xbox 360 -- but of course, "how do you feel about the Wii's marketshare" is doubtless a question that Microsoft has been asked before and continues to be asked regularly by numerous journalists from both the games press and the larger business press.
All companies -- not just in the games industry, mind you -- need to decide on a consistent message to put out to the press. Their public relations teams are tasked with staying on top of the current issues in their given industry and preparing that consistent message on every issue under the sun. In other words, executives are largely scripted and have been prepped ahead of time when talking to the press.
When a journalist requests an interview with a large company executive, the public relations staff will often demand to know ahead of time what you plan to discuss or what you want to ask -- in part, that's so they can direct you to the correct person. You don't usually get to choose who you talk to unless you have significant clout, a previous "in" or you know how to contact that person directly. But they also want to eyeball your questions ahead of time so they can plan how they will answer. The majority of the time, we try to stick to our guns and avoid allowing them to "pre-screen" us -- sometimes, though, that means we don't get the interview.
A different commenter on the GAF thread suggested that rather than talking to Greenberg, I printed a text statement as if it were conversation. I did not, but the sad truth is I might as well have.
It's frustrating for journalists because we very rarely are given spontaneous access to anyone or anything; our discussions with the people we most want to hear from are very controlled.
Therefore, the value in what we writers do is not so much in printing the prefab quotes (though the PR people would like us to), but in putting them in context alongside other information, or extrapolating from them where applicable.
Nonetheless, it's not necessarily "wrong" on the part of Microsoft -- or any other company, as they all do it -- to repeat or recycle the quotes they give, either. In fact, repeating oneself is inevitable when you're asked the same thing by many people over and over again. Deciding on a consistent corporate message isn't dishonest, it's just good business sense.
I've also got sympathy for the executives -- it must be very stressful to always need to "know your lines" in case a media person manages to squeak past your wall of protection and confront you on difficult issues.
It's problematic on both sides, but that's just how it is. Now, I certainly do not claim that plagiarism never happens in my line of work. This can range from subtler offenses, like stealing a source or tip without credit, to much more overt ones -- just recently, my former boss Simon Carless came up with a brilliant plan to catch someone in the act, to hilarious results.
However, I'd say that the large majority of us -- at least, myself and everyone I know and work with -- intensely prize their ethics and would never do such things. I'd advise readers of all stripes to be aware of the circumstances under which we work before presuming that a quotation is stolen.
The other day at Magical Wasteland I chipped in some comments to a discussion that wondered why game journalists don't tend to stick around, or why most people appear to use journalism as a platform to game development or some other adjacent career, rather than committing to it as a career. The resulting question, of course, is why do we burn out so damn quickly?
The wary dance between writers and PR? Being constantly on the defensive against a demanding audience? Or facing a pure, widespread incomprehension of what it is we ought to be doing or what it is we're aiming to do? A little bit of each, perhaps.
I love my job, and I'm nowhere near burnt out yet. But I have empathy for those who are.
34 comments:
We know you'd never plagiarise, leelee.
Thank you, Aenea -- Leelee's what my fam/close friends call me!
There is the burnout--and the fact that PR people tend to have better job security and get paid more(with good benefits!) for doing a very similar job. And they aren't expected to fly off to some game demo every other month.
Oh man, from where I sit I would hate being in PR. I used to be a PR secretary, actually, and it was really miserable. Journalists dump on PR people, but to be fair they really put up with a LOT.
I tend to read the more bloggy style gaming sites, and it seems to me they have a relatively stable group of writers that readers become familiar with over time and add to the personality of the site. Do the Gamespots and IGNs have more of a revolving door of fresh faced writers to replace the ravaged veterans every few months? When I do read something from those sites, all the articles and posts read the same to me, so I rarely look at who wrote it anyway.
I don't have much experience with the coverage of the games industry and such (only three years), but a reality I seem to notice (here in Brazil and in other publications over the world) is that most of the biggest news vehicles and reporters don't take themselves as seriously as they should and in consequence, we're seen as pseudo journalists.
Gaming journalism is not real journalism for most of the people. And I can only guess that this is one of the things that makes people in this market burn out. That's how I feel it after hearing a lot of "So you play games for money? Sounds easy, I could do it too!".
This obviously doesn't mean that there aren't competent journalists doing this kind of coverage. You have people N'Gai, Chris Kohler, yourself and sites like Gamasutra that are like bastions of what should be real gaming journalism. Even more commercial sites like Gamespot have their share of good professionals. But I think that sadly that's not how we're represented out there.
We're still kids talking about our "just games".
That's what I was wondering about, Jones. But it turns out that burnout isn't specific to Games journalism. Newspaper journalists get it too.
But what I'm still curious about is this: I've read through news articles before (gaming and otherwise), and thought, "Hey. I can write at least as well as this. Maybe I should be a journalist."
So what I'm wondering is this: are the majority of the journalists who burn out people like me? People who get into the field because they feel like they're already qualified, without having a good idea of what exactly they're getting into? And, by implication, does this make veteran journalists who've already become comfortable with their job "burnout proof?"
Or is it simply a job-stress thing, where some people end up coping better than others?
Noc -- In answer to your question, as I'd be talking about my own colleagues it would be presumptuous and unfair to wholeheartedly agree with you, but in general, yes, I'm sure that is sometimes the case.
To the second question, I don't know if veterans are more burnout-proof. Our industry has relatively few veterans, though we do have some. You'd have to ask them.
Some people definitely cope better than others, but if there is a clear differentiator I'm not sure what it is.
Part of it is that actual "journalism" about games, beyond enthusiast blogging and product reviews, is still a relatively new concept, and maybe we're all still feeling our way around it, so it's hard to apply any rules across the board.
Impressive, taking a baseless accusation and using it to educate rather than responding bitterly. That's as difficult to do as stopping a blue shell by dropping a bomb at just the right time. (I've never met anyone who can actually do that BTW.)
Phil -- I suck at shells and bombs, but I don't take the accusation personally when it's made in simple ignorance. When people don't know the inner workings of something, it's understandable that they make assumptions based on what they do see.
Actually, avoiding bitterness is part of my anti-burnout strategy. When I can understand and empathize with the source of the things that upset me, they lose their venom.
Ha, really? I just came up with that.
Presuming that most of these journalists go through a higher education such as journalism school, you would think that they would learn that plagiarism is bad. Or maybe they just learned how to get away with it.
This is something as a reader, to really be thankful for. Just getting a chance to "agree" on both sides, because as a writer you're trying to bring everything to the table. While making yourself feel its worth it.
(and at the same time, someone's watchful judgment is held)
Crazy, everything sounds literally like an RPG. So I wonder is "Magic Missle" included?
But on a serious note, Destructoid as a whole was something that grabbed my interest because:
A) It grabs the reader by the jugular
B) Is it serious? or a drunk friend?
C) Someone you could have a drink with
D) A long lost friend
Although in the past I kept up with Kotaku, Game Watch (and others). Never did I find anything else like it. Sometimes I wonder if D-toid is a walking PR. *in a sense it might be, or is.. just by some chance its a robot journalist from the future
Leigh; you've come this far, keep going.
They said rip off in reference to the controller being a rip off of the wii mote... granted I only skimmed the comments but I didn't see any allegations of plagarism.
Nevermind I see it now. It was just one d-bag I wouldn't sweat it too much.
You've successfully made me feel sorry for everyone who goes to E3.
Personally though I find this site much much different from other game sites. They report breaking news, sure you do some of that. But you think about the games, the issues, lots of times you talk about topics that are in OOOLD games, or haven't come from any particular source. I like that.
Of coarse you do occasionally give a link to the latest MGS4 video, but everyone is a fanboy/girl about something.
now... When is the next issue of 'Aberrant Gamer' due out? :P
"Part of it is that actual "journalism" about games, beyond enthusiast blogging and product reviews, is still a relatively new concept, and maybe we're all still feeling our way around it, so it's hard to apply any rules across the board."
How long is that excuse going to hold water? The "rules" of journalism are ancient, and still relevant regarding things like sourcing, fact checking, etc. What exactly is radical about game writing---not writing reviews, or even "narratives about gameplay," but features and such---that makes it any different from all forms of entertainment journalism?
(Seriously, people were talking about game writing as a "new concept" like 20 years ago, when I was writing my first articles.)
Or to put what I said above in a simpler way, it's time to stop saying, "game journalism is immature" and start saying, "certain game journalists are immature."
Eh Steve! (Homestar Runner joke)
I think the problem isn't so much that it's a new concept. I think it boils down to 2 things.
1) for a large part games are still considered immature, and thus the journalism is targeted at a more immature audience (and sometimes we fit that category don't we?) and all the other problems that come with it.
2) Gamers tend to be tech savvy enough to write blogs. Most of our journalism does not seem to be classically trained, but spring from enthusiasts with some parallel training.
Ok, this may be inaccurate, but that's how it seems to me. We are the hippies of our day, people have to speak the lingo to catch our attention, and so most of our speakers are drug addled hippies talking about the latest dope.
Eh... that analogy sounded a lot better in my head, and I clearly don't know a thing about hippies, lingo, or drugs. So take my statement with a grain of salt, and I'm sure someone else will be much more articulate with the presentation of the underlying idea.
Maybe sports writing would be a good comparison, since it's another branch of journalism that deals with a very specific field and is written for a very specific group of people.
Or maybe not, since it's already pretty firmly entrenched in the mainstream media. But the straight reporting/opinion and analysis split seems to be similar to game writing, too.
Hmm.
Hey Noc, you're right! It might make an interesting comparison. Because it has been entrenched longer it has a longer history and tradition. And if it truly parallels video game journalism we might be able to extrapolate the path that game journalism may take.
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Someone needs to get a set of articles explaining the journo / PR world so that gamers can stop complaining and crying foul. This one is a start.
L2understand media, noobs.
Hit ended ぴ ゅ っ! Said...
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The bit about the cod confused me until I thought about it. See kids? You DO learn useful skills in high school.
It's all Greek to me.
Interesting read leelee. It happens at times when there are conflicts between journalists. Glad you wrote the article expressing your concerns.
For Kenny and some others, just to be absolutely crystal clear and make sure you guys understand -- this was not a "conflict between journalists", as the folks at Next-Gen were aware of the circumstances under which we both got similar quotes and I want to stress there is no dispute with them.
These accusations were made on a game fan forum where the users didn't understand why this was the case, hence my explaining.
Why do you have a link to Hentai on your site?
Because I'd say at least half my traffic that gets here via Google is looking for videogame hentai, so I figured I'd at least make sure they don't leave empty-handed.
Ah ok, thanks
I also think our common sexualization of game characters is absolutely fascinating, and would prefer to endorse rather than ignore it.
Hmmm. Now I'm curious about something.
In the field of sexualizing video game characters, hentai games are the paragons of the method. Since, arguably, that's the point.
My question, then, is did the H-Game arise from video games following trends and slipping into the domain of pornography? Or did the evolution of the genre happen from the other direction, with the designers starting with porn and adding game elements?
In short, were the roots of the genre about trying to make porn look more like games? Or were they trying to make games look more like porn?
I know it's a tremendously vague chicken-or-the-egg question, but it's something I'm curious about and have no idea how to go about researching.
Leigh, I've been telling you for years that flacks are nasty, brutish and short. Don't go soft on me now. Flacks don't put enough with enough and they deserve all the dumps they get, if you ask me.
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