
Toward the end of 2007, I wrote a lot about some emerging trends that are proving to have staying power, promising to shape the gaming landscape going forward: broad accessibility, cross-media convergence, portability, connected play and episodic content, to name just a few. And I've even cringed a little at what sort of game this trendmania might produce: some sort of super-casual, web-based merchandising frenzy with horrible tie-in products and cheezbag mobile minigames I'd have to play online with horrendous, lowest-common denominator types. Given ominous occurrences like rampant industry consolidation and the sudden notice of the formerly evil mass market, I confess I've been watching the horizon toward the future with some anxiety.
Until last night, when I realized that this perfect game of the future, one which handily rounds all the appropriate milestones while still managing to be lovable already exists.
Pokemon is one of those games I never really put down, not for good. A good friend of mine recently got a copy of Diamond. I'm Pearl, so I had to go and pick it up again and have gotten sucked right back in. I was so into it that I had to buy some of those Pokemon booster pack cards off of the street for my friend as a joke -- and then realized that I liked them and wanted to keep them.
I don't know if I can quite quantify all the ways in which Pokemon is perfection, but I can look at it from a standpoint of significant recent trends:
Accessibility
My eight year old cousin plays Pokemon. So do the high schoolers I see during after school hours when I ride the subway. Some Spanish lady in my home ghetto who doesn't speak English is at the laundromat washing five loads of laundry and her tiny little boy is playing Pokemon on his GBA while he waits for her. So do I, and so does my salaryman friend, and virtually every single gamer I personally know. It's on one hand incredibly explanatory and basic, pick-up-and-play, and yet has the potential for nearly limitless sophistication (I can't understand half the things some people are talking about when discussing Pokemon tournaments). With the advent of Wii, we acted as if it were the first time that a truly all-ages game were possible -- but Pokemon did it first.
Persistence and Convergence
Of course, one of the ways in which I defined "accessibility" when I originally discussed it is in a more literal sense -- games that provide the player numerous points of access, numerous ways in which to interface with the game world. Okay, maybe the zillion-episode Pokemon cartoon is decidedly for children. But I have the excuse of having had a little sister of the correct age during the original U.S. Pokemon explosion, and was therefore forced, absolutely forced, to be privy to numerous episodes. And even though that was several years ago, the information I learned about the various Pokemon attributes by watching the show is still useful to me in playing the game.
I know the lore of the game world, I have an insight into the roles and personalities of many of the Pokemon, and I even recall their attributes, strengths and weaknesses from seeing them presented in the context of the cartoon, in a way that helps richen the gameplay. And with every new film release comes a new Pokemon to be caught -- even though a single Pokemon game encompasses really only a single set of events, the world goes on because the media is continuing alongside it, episodically. Confession: If I happen to catch the show on, I'll still watch it.
I also own a Pokemon couch throw, several packs of cards, and even a few four-dollar miniatures that I happened to find in the discount bin at my local drugstore. The game's primary motivating mechanic -- collecting -- can be extended to the real world, too, and that adds value to the game and brings it to life.
Connectivity
Habitual solo-players -- like myself -- are leery of being forced to play with others just to engage fully with a game. But Pokemon gives you the option -- and makes it an easy choice. Being a writer and living a lot of my life online, many of my social acquaintances are online, too. Of course, many multiplayer games allow you to connect up with long-distance friends; that's more than half the appeal. But the simplicity of trading Pokemon clutching gifts is understatedly sweet, and it's especially fun to meet up with a pal to play locally. The options it provides are very basic -- you can trade and you can battle, you can draw a group picture or you can play a sort of capture-the-flag style game in the underground mine. It's low engagement, low barrier and yet engaging.
One of the cutest game experiences I ever had was when I went to Toys 'R' Us for the event during which they were giving out Manaphys. You didn't have to do anything particularly complicated, you didn't have to beat anyone else -- you just had to show up, and get an adorable blue creature that makes a dolphin noise. That toy store was swamped with kids from knee-high to people my age and older, and once they'd picked up their rare Pokemon, they were playing and trading with one another. There was just such a good energy there; one of my favorite stories is the one Penny Arcade's Gabe tells about seeing the enjoyment on kids' faces when he participated in a Pokemon tournament at GameStop. How many games can you bring into real life to that extent, aside from a bit of awkward, stilted conversation with game store employees, the only strangers who understand you?
Gameplay, Stupid
So Pokemon is sophisticated without being hardcore, accessible without being juvenile, and positive without being too sugary. With all of its surface charm, it can be easy to overlook the rather brilliant gameplay balance it has struck. It's got something for everyone: Explorers, Achievers, Socializers and Killers. The world unfolds gradually as you gain in strength, the game mechanic is a collector's feast, stats are subtle and meaty enough to provide plenty of tailored growth, social play and team values are essential, and you can really become quite dominant if you're dedicated, ascending global leaderboards and participating in competitions.
The gameplay is, in a word, brilliant. It's perfectly balanced, simple and yet largely intuitive; it's a rule-bound world that allows success for anyone who learns those rules -- and yet it's complex enough to continually challenge you precisely at the skill level you're at. Luck is important, too, always a factor that keeps battles fresh, even once you've learned the formula.
So if these trends we've been discussing really are the future of games, then Pokemon has been there for quite a while already. It's got staying power, too -- there's no better starter game on DS for young kids and entry players, resulting in an evergreen crop of new fans, while I imagine the current fanbase will continue to pick up new installments in the franchise for as long as they play video games.
By the way, there's a new Pokemon and movie coming out soon. I'm a little embarrassed to admit I care, but maybe I shouldn't be.
12 comments:
What about the grind? And the four whole moves they can learn. And the fact that each version since red/blue has just been prettier with more pokemon and some random junk tacked on.
I'm also a longtime owner of the Blue version. Not sure why I didn't convert with Red. Maybe because its my favorite color. Akin to Blue, I own a copy of Yellow as well.
To be honest, those were the only two I made a purchase. I haven't picked up Pokemon since then. Let alone being an owner of the early card sets (which i have in two carrying bins).
If I were to get back into Pokemon, I would be addicted all over again.
Something I might look into later.
I enjoyed Red back on my original Game Boy green screen of hate machine, and finished it up on the Color Pocket, which was decidedly not a machine of hate.
I got it mostly as I watched the show at the time, since I was still a big anime fan and, hey! Pokemon was free anime on TV.
I passed on the Gameboy Color one and tried it again when the GBA ones came out. It did nothing for me. I was bored with it. It was basically the same thing only prettier. I never really wanted to catch em all in the first game anyhow. It was merely a pleasant 30 hour light RPG on the go.
Some games are just fun ONCE, and more of the same just doesn't cut it. Pokemon is one of those games for me that fits in this category.
Advance Wars and its ilk? Out of 7 such games I own I have only not completed one of this minigenre's solo campaign. And that's mainly because the XBox Dai Senryaku 7 really doesn't have a solo campaign anyhow.
Pokemon's a cute, fun game that does fit that mass appeal requirement. Its just not everyone is gonna be addicted to it.
Hell, some people are still playing Starcraft competitively.
Great piece! You have precisely nailed what turned Pokemon into an evergreen million-seller the world over.
I started playing with Yellow, loved the time-relevant stuff in Silver, spent hours harvesting berries in Sapphire, was disappointed by the phoned-in LeafGreen, and then fell in love all over again in Pearl. Each handheld generation (GB -> GBA - > DS) has seen significant additions to the series' core gameplay (if not the graphics and presentation) and it's a shame that it gets undeservedly shat upon just because it's perfectly accessible to kids and marketed as such.
If the next iteration cleans up the inconsistent DS touch interface, and if they ever leap to better animation/sound in the battles, maybe Pokemon could tread a little further up the respectability flagpole!
The depth of the newer games is almost mind-numbingly multifarious that it's not surprising most people hardly notice it. If you can't appreciate the DS Generation's tweaks that allow individual moves to be Attack-based OR Special-based regardless of Type, then I guess you were never PokéHARDCORE enough.
Personally, I've tried working out an ideal fighter once -- not even an ideal 6-piece team, just one, basic, tournament-worthy monster -- and I could barely wrap my brain around it. Effort Values, Individual Values, Natures, breeding, complementary movesets... It's a lot of work.
The funny thing about Pokemon as a "gamer's" game is that there's such a tiny learning curve and such a monumental pro-level barrier that you see this enigmatic gap where I think a lot of gamers sit. I love Pokemon, but I'm never going to farm hundreds of Zubats' +2 EVs for the perfect Speed stat.
Well... maybe for a Mudkip.
I think Pokemon Red was my most played game until San Andreas came out. Over here in the UK the scene is pretty much forgotten, along with pogs and flashing yoyo's, but I still have a draw completely packed with Pokemon merchandise and thousands of trading cards. It was great in its prime when the school playground consisted entirely of small circles of people trading cards and playing the game. Everyone had that common interest.
I haven't played, nor seen anyone else over here play, a Pokemon game since to be honest, but I can still recall the music from Red. I think the games success was mainly down to the popularity of the TV series and the trading cards above all else, but also partly due to it being portable.
And in a handful of paragraphs you've validated my middle school and high school years :)
I was just a little bit "too old" for pokemon when it came out in the US (12 or 13) so it was never really "cool" that I was into it. Sure there were a lot of little kids who idolized me for my knowledge and interest, but I'm pretty sure it just tacked an even larger 'nerd' badge on over the one I already had for being such a reader.
Then pokemon fell out of popularity even with the younger kids for a while, a pretty lonely time. Luckily I had my Zelda obsession, to help me save face, but it's hard to hide it when you've been habitually devouring every game a series has to offer.
I have red, blue, yellow, silver, gold, sapphire, diamond, the first stadium and TCG. It sounds like so many games, but except for several Zelda titles and Castlevania Dawn of Sorrows (which I bought on your recommendation)I don't own that many.
But pokemon has a more subtle role now than it used to. People on the 'outside' assume it's gone, left in the dust, a momentary trend. But gamers know that the audience hasn't evaporated, it's just grown more sophisticated. Older gamers are playing it now, a lot of younger gamers for whom it's a favourite among many games they own, rather than being their one be-all-end-all obsession. It's been around long enough that, as I see reiterated here in the comments, there's a fanbase dedicated to the original release only, the 16-bit graphics of oh-so-many-years ago (has it really been more than ten since its US release? My.)
I'm not sure I had a point to this very long ramble here. You woke so many happy memories with your article, I felt the impulse to express them. I think ultimately, the main appeal pokemon has always had for me is the research aspect. I wanted to know about each and every different pokemon. I played to see every different pokedex entry, even restarting the game and evolving a new starter so that I had read each one. Nintendo has invested so much effort and detail into each and every one of these critters, down to their personalities, eating habits, habitats, gender identifiers...
I eagerly await the leaking of new pokemon in development. Fascinating as the Final Fantasy world or Silent Hill worlds' creatures are, they aren't the focus. Your character in Pokemon is of so little importance that the name/gender are entirely up to you, as is your rival's. The only truly rigid factor in the game are the identities of the pokemon, because they are the focus. Not you, but your partner/enemies, the wild creatures of the brush. I find the decentralization of importance fascinating.
And I've written too much. Apologies!
I'm with Aenea here. I picked up Pearl because a lot of my friends are Pokemaniacs and I wanted to play with them. It was inoffensive but... combat was so boring, and so slow. Maybe if I could turn off attack animations to speed it up. I know there's complexity in there, but I don't really fancy having to keep a spreadsheet to play a game, unless it is much more decidedly oldschool.
Maybe I just started too late in life for it to really sink it's teeth into me; but then again my girlfriend loves it and she is a year older than me. Oh well.
YES. Facebook told me that this past Wednesday was International Pokemon Day (which I still somehow missed) and I spent most of Thursday dinner talking with my friends about Pokemon...the love of which will never leave my heart. Props for acknowledging its utter greatness!
Chesh -- you can turn them off :)
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