So I have been sick most of last week, hence the light posting, and when I could get out of bed I went and downloaded a bunch of games on Virtual Console (generally better ports, in my opinion, than XBLA) that I used to have on my Turbo Grafx when I was a kid.Dragon's Curse came out about 1990, I think, which means I was eight or nine years old and in the fourth grade. It's a capital game, truly. It's a 2D action sidescroller, but it's essentially non-linear; all the areas are interconnected. Throughout the game, with every boss you beat you shapeshift into a different animal, and each one has a certain ability, like swimming, flying, or climbing, that allows it to access areas of the map that others can't. It also has RPG elements -- pick up gold and grab new armor and swords along the way, aiming to get the Legendary set. The goal is to defeat the big boss dragon and get the Salamander Cross so that you can end the curse and get your human body back. Hilariously, the game contains several allusions to the fact that saving the world from gruesome dragons is an afterthought; you just want your good looks back.
Really elaborate, fantastic music to this one, too. I think there was a Genesis version of this game that looked, as Genesis games do, a bit clunkier; everyone knows TG-16 was the nicest of the sixteen-bits, but that's a froth-mouthed soapbox rant for another time. In this version, anyway, the sprites were really fantastic; polished with just enough of a kooky Japanese vibe to make it appealing, to say nothing of the adorable faces of consternation they make when hit with a sword.
It was one of my faves as a kid, and I never beat it. I played it on and off over the ages, gradually able to play more competently as I grew older, able to get further. Last I remember, I could just about get to the last boss, but not quite. I moved away from home, leaving the Turbo Duo behind, and now I hear the old girl doesn't turn on anymore. Thank God for Virtual Console. I mean, you ever have those games that you still long for, still catch yourself humming the music in the shower, wish that somehow you could play again? This was one of those.
I just beat it, dude. I just beat Dragon's Curse, which I've wanted to do since I was nine, which would mean seventeen years of longing. The early-era credit roll was a nostalgia trip -- all the monsters were listed as cast members, for one thing. And for another, it ended with tiny hearts and the words "THANK YOU." Cheesy as it is, nothing can make you smile like those two words at the end of the game. It's the moment when you realize people labored forever on the thing you just enjoyed, and for one second you feel like they did it just for you.
If you have a Wii, go play that damn game. And if you absolutely refuse to play that game, go play Ninja Gaiden or Alex Kidd or something else you used to love and never finished. Screw next-gen; there is no rush like conquering a nearly two-decade grudge. Trust me.

17 comments:
Dragon's Curse, this is a game I recall. A friend of mine owned a TG-16, but this game caught my eye. Even though there were dozens of platformers, just something that mixed different ideas was great.
*Sadly they only could rent it for a weekend. But we had a fun time playing through it. Didnt make it to last level, but congrats to you Leigh.
Hopefully more gems like this one gain new fans. Maybe we might see a comeback of fun titles again.
As good as Virtual Console is for revisiting old favorites (Link to the Past and Super Mario World are still an absolute joy to play), it's just as good for finding true classics you'd never tried before.
I never had a SNES, TG16 or a Genesis (always played them at friends' houses) so there's just a ton of great gaming I missed out on first time around.
Gunstar Heroes, Actraiser, Super Castlevania IV, Super Ghouls and Ghosts, Soldier Blade, Blazing Lazers... how well these have held up is really stunning, and I'm grateful to get a second chance to experience them.
Not to mention getting some real treats like the first U.S. release of Sin & Punishment, which is worth every penny of $12.
Virtual Console rocks.
As a side note, Leigh - if you didn't know, which you might - Dragon's Curse is only one of the series of Wonder Boy games, if you want to play more of them. Wonder Boy in Monster World is also on Virtual Console as a Genesis title (and is the same game as The Dynastic Hero, which just showed up on there as a TG16 release), and is a lot of fun. :-)
Congratulations, Miss Alexander! I miss that sense of pride, acomplishment and joy I used to feel when I finished a game in my good ol' NES. Nowadays, it's just like "feh, another one bites the dust - NEXT!", even if it's a game I've enjoyed playing.
PP - totally. I haven't felt this glad about beating a game in a long time. Probably because these days beating games doesn't take much skill, generally -- it's about getting to the end. You know you'll beat it if you have enough time.
Eric -- yeah, I know actually! One of my big motivations for buying a classic controller and a crapload of Wii points is I heard that Monster Lair (Uh, one of the Wonder boy IIIs) is coming.
A rather thorough rundown of all the Wonder Boy games and their ports on various home consoles can be perused here:
http://blog.wired.com/games/2007/11/virtual-conso-3.html
:-)
Anyone remember Destiny of an Emperor? That's the oldschool game I wish I could play again. Shingen the Ruler would be nice too.
Its one of the games I bought ASAP for my Wii along with the sequel on the Genesis.
Dragon's Curse I have wanted to play ever since seeing a walkthrough on it in Game Player's Magazine, circa 1989-90. (Was the SMS version. I was 14 or 15 then. Man I feel old.)
The next one I rented one Memorial Day weekend and never completed.
Now I need to finish them both. Hmm, finished Fire Emblem for the Wii last week and don't wanna go back to WoW till after the New Year if not the Springtime. Maybe its time to get through them both? Im at the Mouse levels in Curse, and probably most of the way through with the next one.
Though on Virtual Console is it bad I would be happily willing to pay 10 bucks for CD emulation to run all my old Duo CDs on the Wii? The Duo's save system is too small and doesn't hold on to saves for more than a couple weeks at a time if you aren't actively playing it.
I know this feeling. I recently downloaded X-COM: UFO Defense for much the same reasons. It was one of those games I watched my dad beat but I never really was able to beat it, or even get pretty far. Then I grew up, it got uninstalled, etc, etc.
It's an intoxicating mix of nostalgia and competitiveness. My GPA is so screwed....
The title of this post is one of those phrases that sound dirty but really isn't.
I did this a few years ago with Metroid... and man, it was awesome.
Also: props on the new header.
Thanks dude, one can never get enough succubus.
Why didn't you warn us about the Ice fortress levels in Monster World? So.. much.. RAGE...
This sounds like the same game as the master system's Wonder Boy III: The Dragon's Trap. Which is a super-fantastic game I'm pretty sure I could never beat as a kid. Hawk-man's level was too hard, not to mention its dragon. I went back to it in Feb of this year, but again could only beat it using the dirty dirty infinite health trick with the Hades Armour.
TG-16 had a 16-bit graphics chip, but an 8-bit CPU. Sega Genesis had a 16-bit cpu, 16-bit graphics and 8-bit sound, while SNES was 16-bit in all three categories (though its processor was slower than than the Genesis's, wihch was the same as the Neo Geo's and Macintosh).
Dragon's Curse was a port of the Sega Master System game Wonder Boy III: The Dragon's Trap, which is one of the best games for that system. (Excellent music!) It wasn't released for the Sega Genesis, however there were sequels on this system, titled in a confusing way, called Wonder Boy V: Monster World III and Monster World IV. Here's a great fansite on the series, which has an interview with the music composer Shinichi Sakamoto:
http://www.geocities.com/wonderboyland/
And here's an article on the series at Hardcore Gaming:
http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm
Wonder Boy III: Monster Lair was also on the Mega Drive.
More about MW2 from Hardcore Gaming:
"This game is known as Monster World 2: Dragon's Trap - the Master System version was never released in Japan, so the game was an English exclusive for three years until it hit the Japanese Game Gear in 1992. As for why there are two Wonder Boy 3s - Sega probably wanted to make it clear to Wonder Boy's few American fans that it was part of the series, so they added the "Wonder Boy 3" to the title. Since the real Wonder Boy 3 never came out in America (at least, under that name), they figured no one would know the difference."
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