Tuesday, November 6, 2007

Difficult Games: The New Brain Training



I beat that goddamned werewolf in Rondo last night.

I complained yesterday that the current era's intuitive, "easy" games might have blunted my legendary, meticulously-honed gamer skillz of old, like a one-time champ who's over the hill. A little backstory on the complaint: before picking up Dracula X Chronicles, the games I played most recently were Dawn of Sorrow, Portrait of Ruin, Phantom Hourglass and Zack & Wiki. Portrait in particular is my zone-out title of the moment; after dinner I lie on the couch for about twenty minutes or so, and I just kind of leap around the castle, whittling away at my goal of 1000% map completion, hoarding money and idly whipping succubi across their naked bosoms. Phantom Hourglass requires just a bit more attentiveness, unless I'm up to my usual business of meticulously lawnmowing for Rupees. Take that, plants.

Zack & Wiki, of course, requires the use of one's noggin -- is it terrible, though, that I find bothering to mess with Wii controls anymore the real uphill chore? I love that game, but how much better would it be if you could use the nunchuk thumbstick to walk? But I digress.

After I whined about Rondo's difficulty yesterday, a lot of readers here and on Destructoid offered feedback. Kindly, only a few of you mocked me. The general trend, though, was quite on-point. It isn't necessarily a question of easier or harder, but largely an issue of game design -- it was done different back then, is all; it required a different set of skills. Words like "twitch" and "mathematical" came up more than once, and I'll add "choreographed" to the mix. I realized that I set out trying to play Rondo in exactly the way I played Portrait -- I wanted to leap around whupping things for stress relief and distraction. But in Rondo, like all of the games of my youth, distraction is lethal. It's concentration you need.

Re-energized by yesterday's discussion, I made a resolution -- to play Rondo until I beat it. God knows how long that will take. After all, remember the old days? An eight-level action-platformer could take six to eight months of steady play and practice before it could be conquered, if ever. We had two things as kids that we don't have now -- a dearth of titles and a glut of time. Think of how small, say, the first Super Mario game is compared to, for example, Half-Life 2. If it were a simple matter to make it from one end of a level to the other, we'd have beat our childhood titles in a few hours, and then what would we have done?

It isn't as if there were nearly a fraction of the available titles back then that we have now, especially if you count that many of us, if not the majority, straddle multiple console generations. This idea of having several games on your wishlist launching in the same week is largely a newfangled convention; not to mention, as I somewhat recently recalled, that with vintage games being so relatively simple, we had only a few lines and screenshots in a game magazine on which to base said wishlists, not this six-to-eight month advance PR whirlwind, video trailers, interviews, wallpapers and official websites. When we got a game, it didn't even matter what it was -- even if our dumb elderly aunt gave us Mendel Palace or something equally incomprehensible, it was like, "cool! A VIDEOGAME!" We had no choice but to milk that title for all it was worth, and instead of zillions of hours of cutscenes and plot threads and extra modes, we had dense, difficult levels. The harder they were, the longer the game would last us.

So I took a fresh look at Rondo, embracing that it was impossible for me to spank my way through it the way I'd done with more recent titles. I endeavored to return, mentally, to the days when Continues were precious and few, when every enemy hit was a critical grievance, to an era where every step must be calculated and precise.

Then, a wonderful thing happened. I remembered.

I began to memorize levels, to arrange myself precisely on the same pixel time and time again to coordinate an attack. I accepted that I would fall, repeatedly, into the same gap, be slain again and again by the same boss. I realized that, yesterday, when I'd died so many times (where was my graceful leaping, my effortless succubus-spanking?) I'd presumed something was wrong, either with the game or with me. Now, I've got my memory back -- this is the way it's supposed to be.

Games can be challenging even when they are far more intuitive. But this kind of gameplay that engages every fiber of your concentration stirs old reflexes, wakes wrinkles in my brain that have been slumbering for years. Screw Brain Age, man. I'm gonna beat Rondo.

[Xposted at Destructoid]

10 comments:

Ben Abraham said...

Wow... I have absolutely no desire to ever play one of those kind of games. Why would I want to set myself up to fail? Repeatedly.

Maybe it's because I'm a young'n, but I've never liked that kind of game - but I've probably never really had to play them due to a lack of more 'moderate' games. When I have, I've given up in frustration. Thanks for giving us the insight into a crazed penny-popping arcade machine eating gamer, I mean, normal, well adjusted gamer, that is a drying breed these days.

Jonathan said...

I wrote an essay on the very same topic, not long ago, and I agree with you wholeheartedly. It takes an entirely different skill set to conquer the games of yesteryear compared with more contemporary games. Back when we were kids, trying to beat titles like SMB2 or Ninja Gaiden (1988) was an epic struggle of concentration, memorization and, at times, sweating with agony and frustration through your school day. One could use the term 'mastery' when finally triumphant, and be the hero of your neighborhood.

I am still waiting for the renaissance of challenging games to occur. For now, though, I'm going to continue playing Ikaruga, and hope it doesn't destroy me.

dash cunning said...

Too late for me, Ikaruga has consumed my soul. Black/White, pewpewpew.

aaronisbla said...

Funny things is with certain games that i mastered as a kid, they are super easy for me. But thats just some. most (if not all of the original )megaman games a tad bit easier for me know, ninja gaiden 1 and 2 are also. 3 is a different story, still a tough nut to crack for me.

I really believe Rondo was the last hard castlevania game. Once SOTN hit the scene ( praise be its name ) the hard factor started going down from there

When ever i need to be reminded of a hard game, just the thought of ikaruga hurts my hands

Costas said...

But this kind of gameplay that engages every fiber of your concentration stirs old reflexes, wakes wrinkles in my brain that have been slumbering for years

I have to admit i kind of miss that.

My sense of accomplishment lately comes from finishing long games that aren't necessarily hard. Maybe i too should try beating a harder game.

Damn!!

Sean Beanland said...

This is inspiring me to play some games on their hardest setting. I remember I tried to beat Call of Duty 2 on veteran difficulty and had my soul ground into dust beneath its boots. While playing though I did notice the "gamey-ness" (my word) of it. I started memorizing enemy spawn points, where to go for the best cover based on those spawn points, and learned the trigger points for scripted events in each level. The wild card though was the enemy AI. Most of the time they reacted the same each time, but other times they decided to do something different that threw off my whole plan. I died many many many many times before giving up about 2/3 of the way through. :-(

Maybe I'll give it another go...

SVGL said...

Do it! It's so rewarding, in a way that totally feels like an old memory.

Michael said...

Hi Leigh. I'm with you on Zack and Wiki. Totally loving it, but Oy! I wish I could use my nunchuck to move that little guy around. I have a romantic memory of point and click adventures...but I guess I prefer the here and now.

I have to confess I missed Rondo the first time around, but you've inspired me to give it a play.

Ben, count me among those crazed coin-popping geezer gamers. A dying breed indeed. I'm just hoping my memory kicks in like it did for Leigh.

Scypher said...

Man, now I'm inspired to soldier through some retro games too. I had never thought about it until now, but suddenly that one day I beat Super Mario Land after dozens and dozens of tries just came rushing back to me. That feeling was fantastic.

It seriously makes me wonder how much of my patience and determinism and seeing small wins in the face of failure ("I died, but at least I got to Level 6 this time!") I owe to old-school video games. And if it's true for me, then surely I'm not the only one.

Now I wonder if I can actually put up with Contra this time...

Train your brain said...

The games sound very interesting I will certainly check them out.