Wednesday, October 3, 2007

I'm Imagining a Hysterectomy


So earlier this summer Ubisoft announced its "Imagine" series, a line of games aimed at 6-14 year-old girls. Ubi said at the time the series is the product of "extensive research on this audience" and that it allows girls to explore their favorite hobbies.

Plenty of girls will surely be piqued by Ubi's Imagine lineup -- which includes Imagine Fashion Designer, Imagine Animal Doctor, and Imagine Master Chef (which I keep reading as "Imagine Master Chief," something I don't need to imagine because I see him everywhere without ever even picking up Halo 3). However, also in the lineup is Imagine Babyz, rolling out this month, and it has some eyebrows raising.

Despite my position on games as useful constructive tools and healthy experimental environments, I always think it's a bit reactionary and myopic to pretend that constant exposure to simulated electronic stimuli -- y'know, sex, violence, representations of people, war, relationships, whatever -- doesn't desensitize us, over time, if we're not careful. I wrote an Aberrant Gamer column once about how while I don't think violent games make us violent necessarily, I do feel we should take some responsiblility for maintaining a thinking stance on what we expose ourselves to, to avoid becoming too callous, too matter-of-fact about content that becomes more human, more graphic, as technology advances. I have a problem with the gamer's typical short attention span and blasé attitude in general, actually, and with all the ways that what we've seen before creates somewhat unfair or unreasonable judgment of what is new.

What does that have to do with Imagine Babyz? Well, if I were a parent, I'd be a little uncomfortable at the idea of presenting babies to my children as electronic playthings. Granted, Tracey John at MTV's Multiplayer blog points out it is a babysitting simulator, not a mothering simulator -- but to send the message to kids that human babies equate to Nintendogs or Tamagotchis is kind of concerning, given the immersive nature of videogames and their ability to desensitize us, when we're not careful, to real-world emotions about what we see on a screen. To put it bluntly, I would be concerned about my daughter growing up thinking children are adorable toys and getting knocked up when she's 12.

I'm not, however, interested in skewering Ubi over pandering to stereotypes. They asked girls what they wanted to play, and this is what they got. I may be a big fan of degrading Japanese porn games, breast physics, guns, bombs, spaceships and traditional gender roles. And I wasn't into Barbies when I was a kid, I was obsessed with Altered Beast. Yeah, I know I was kind of, um, unusual. But even I, as a little girl, loved to play imagination games related to fashion, animals, medicine, cooking -- and, yes, babies. I used to haul out my World Book medical encyclopedia and read all about how to properly swaddle my stuffed animals. I was serious.

Still, while it's true that baby-raising play is part of most young girls' childhood, I can't help but be a little unsettled seeing a video game for kids focused on it -- not because I think it will teach kids that children are toys, but because I just don't trust parents today when it comes to video games.

And also, spelling it Babyz sucks. What's with that? Even if it doesn't encourage premature knockups, won't it encourage idiocy?

[UPDATE: Ian Bogost explains -- see the full detail at his blog.:

There's a history here you're missing.

Babyz was first released in 1999, created by PF Magic, the same company that did the original pet sims Dogz and Catz (collectively Petz) in 1995.

Ubisoft bought the rights to the Petz line in the late 90s, and they've been releasing a jillion titles of this sort, from Hamsterz to Horsez.

Andrew Stern, one of the creators of Babyz, went on to co-author Facade with Michael Mateas, which draws on some of the procedural animation and living creature simulation features of Babyz.

Oh, and the Z comes from the original PF Magic titles. They first created this game called Oddballz, which had these procedural ball critters, and they kept the Z around after that.]

25 comments:

ibogost said...

There's a history here you're missing.

Babyz was first released in 1999, created by PF Magic, the same company that did the original pet sims Dogz and Catz (collectively Petz) in 1995.

Ubisoft bought the rights to the Petz line in the late 90s, and they've been releasing a jillion titles of this sort, from Hamsterz to Horsez.

Andrew Stern, one of the creators of Babyz, went on to co-author Facade with Michael Mateas, which draws on some of the procedural animation and living creature simulation features of Babyz.

ibogost said...

Oh, and the Z comes from the original PF Magic titles. They first created this game called Oddballz, which had these procedural ball critters, and they kept the Z around after that.

Anne Packrat said...

Babies are a hobby now?

SVGL said...

Anne -- apparently, and they are also something you should imagine when you are between the ages of 6-14.

Robert said...

Why don't I buy the whole market research thing? Ages 6-14. Name one toy thats marketed to both kindergartners and high school freshmen. You have at least three distinct ages here (child, tween, teenager). Now again market research tends to also reflect what society wants girls to answer. I guess my problem is that a career line would be fine as long as we at least looked at more careers outside the distinct "feminine" tract. And by that I don't mean "Imagine:Bull Dyke Gym Teacher" but more "Imagine: Engineer" wwith a Sim City like game play or "Imagine:Chemist" which is basically a cooking game with different ingredients.

Kim said...

I don't see it any worse than playing with a baby doll or reading The Babysitters Club books. At least whenever I played house, my parents or whatever adult watching me reminded me that babies/kids are a big responsibility that's best left to adults. Maybe I just grew up with especially cautious people?

chesh said...

I showed this post to my girlfriend and have to post the chatlog:

Mary: gag

chesh: I love the title of the post

Mary: multiple levels of vomit
lol... yeah
can you go to the baby store and get a few to take home and teach them tricks and enter them in competitions?

chesh: hahaha
I hope so

Mary: teach them their names so they'll crawl to you when called

chesh: haha

Mary: when I first saw the title, I thought of catz and petz
and behold...

chesh: it is the same series!

Mary: same maker... continuing on the bad spelling spree
creepy
(can you keep excess babies in stables?)

chesh: I hope so!

Mary: If you take them for walks, do they piddle on the ground to mark their territory?

chesh: haha

Mary: or try to eat garbage?
or bring you "presents"?

chesh: ew

Mary: I seriously trust something a dog brings me more than something a baby brings me

chesh: hahahahahahaha

Mary: even if it turns out to be a severed human hand....
at least it's a cool severed human hand

C to the P said...

MATH CLASS IS TOUGH!

Mike said...

Seconded: best post title ever.

Scott said...

I uh, also read that as Imagine: Master Chief.

Maybe we all need to get out a little more...

Toups said...

They should at least spell it "babiez".

Dash Cunning said...

I'm seriously considering picking this up. My reasoning is this: Maybe by playing this "Baby(z) Sim" I can wargame scenarios to try to help me predict what my 2-year old daughter will do. Are there certain circumstances/stimuli that lead to behavior like fingerpainting the cat or picking every single leaf of of the Gardenias in the back yard and hiding them under the bed? Maybe by playing "Imagine Babyz" I can find out. Or do I have to wait for "Imagine Toddlerz"?

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