
I've done the best I can to avoid shouting about Persona 3 from the rooftops ahead of my upcoming review for Paste, but this week's Aberrant Gamer makes a little space for a major element of the game that I wasn't able to fit in my review (that someone as unfortunately loquacious as I can even stay within 200 words at all is a miracle within itself). So, I have abstained from saying anything reviewish, but the current column treats the delightfully sinister element of duality and manipulation that undercuts the game -- bright day, dark night. Wholesome student, master manipulator.
Cute girls and suicide, GO!
6 comments:
You've convinced me to acquire this by any means necessary.
You make it sound interesting. I wish it didn't involve loads of grinding.
NWN2 had a gameplay device that worked kind of like that. It didn't really get used in any interesting way.
The nwn2 influence system pretty much only effected whether your companions would fight with you or turn on you towards the end.
Hey Leigh, please write about the game as much as you want here! Don't mind us at Paste. If you have tons to say, then the print review can just be your teaser.
(Psst ... spoiler alert - Leigh gives it a really favorable review.)
Hero or villain. Its something when a game asks you to choose what limits you're willing to push. Often those are scriped, and forced. But its neat when the Persona series opens up Pandora's box, and lets the player have 'fun'. This is what videogames are all about.
From the sound of it, this Persona entry must be your favorite. Where do you think the story can go from here?
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